Weekly Update 1.31.14

Read Bungie’s full Weekly Update here. [divider] This week at Bungie, we gained a fresh perspective. We welcomed friends, old and new, to visit our studio. We palavered. We broke bread. We played a ton of Destiny. This is a rarity, of course – a perk reserved for partners who have joined us on this adventure. Before we launch, we have a lot of ground to cover, and many, many stories to tell. Just like this lone Titan, our chances of success increase exponentially when we choose the right allies and arm them with the gear they’ll need to get

Welcome Our New Writers!

I wanted to thank everyone who applied for the writing positions here at DestinyNews.net. Unfortunately while I couldn’t accept everyone, there may be more spots opening up as we edge closer to Destiny’s release. In the meanwhile, meet our awesome new writers who love talking Destiny. Their analytical articles will be posted throughout the coming months. I’m so excited to have them aboard. [divider] Meet Medicine Man My name is Dylan Thomas, I grew up in a town called Bothell just outside of Seattle, where Bungie HQ is. I’ve been a fan of Bungie’s since they made Myth (I didn’t even

Destiny at GDC 2014

Bungie is once again presenting at this year’s GDC (Game Developers Conference). While this is not the venue for massive Destiny details to be revealed, there will still be tid bits of new info. Check out Bungie’s event details below, or visit the GDC site. [divider] Bungie at GDC Passes for the Game Developers Conference 2014 are going fast, and today we’re announcing even more sessions for the Main Conference that you’ll want to check out. Today’s highlights include a talk on Destiny‘s character customization system from an artist’s perspective, a rundown of what designers and AI programmers can learn from the enemy

Weekly Update 1.24.14

Sorry I wasn’t able to post this sooner, I was AFI this weekend (away from internet). You can read Bungie’s full weekly update here. [divider] This week at Bungie, we plotted and schemed. We made grand and impassioned speeches. We debated and collaborated and came to a consensus. We laughed maniacally, twisting our long and imaginary mustaches. From the reveal of Destiny in February, to the announcement of our September 9th release date, we paved the way for things to come. The sweet morsels of media that sprang from our foundry were only a taste. This year, our ancient engines

Weekly Update 1.17.14

Read Bungie’s full Weekly Update here [divider] This week at Bungie, I hunted Cabal. At the end of a long day, Pete Parsons strode into my corner of the studio with a call to arms. “I want to play a Strike.” he said, “Who’s with me?” “I’m in!” OJ said. Then their gaze fell on me. I killed a browser window and gave an eager nod. Just like that, we found ourselves planting footprints in the sands of Mars. After weeks of playtest, and untold hours devoted to progressing over the winter break, our Guardians had become deadly. Clad in armored raiment

The Bungie January Podcast

Hey guys, Bungie just released their first podcast of the new year and it has some actual Destiny details. Unfortunately I don’t have time to listen to the entire thing right now, but if you hear something interesting, let me know in the comments. Here’s Bungie’s description This time, we’ve captured two designers in the recording studio, fresh from their moment in the Game Informer spotlight. Tyson Green is making sure that you’ll kick ass, both alien and domestic, in the name of progress. Lars Bakken is creating competitive multiplayer activities in which you’ll take names as you battle fellow