Weekly Update 1.31.14

Read Bungie’s full Weekly Update here.


This week at Bungie, we gained a fresh perspective.

We welcomed friends, old and new, to visit our studio. We palavered. We broke bread. We played a ton of Destiny.

This is a rarity, of course – a perk reserved for partners who have joined us on this adventure. Before we launch, we have a lot of ground to cover, and many, many stories to tell. Just like this lone Titan, our chances of success increase exponentially when we choose the right allies and arm them with the gear they’ll need to get the job done.

When Jason Jones talked to Game Informer, he described what makes everyone at Bungie so excited about this moment in our history.


“We’re trying to build a game that we have wanted to play that doesn’t exist.”


Time and again, we’ve found that the best and fastest way to explain Destiny is to simply let people play. We peel back the curtain, and lead them on a tour of the destinations we’ve built. Their professional composure breaks down, and we can hear their inner-gamer betray professional polish with a hushed whisper under their breath. “Holy $#!7…!”


Then, when we send them out in Fireteams to shoot aliens in the face, and the whispers turn into excited shouts of camaraderie and combat chatter as they fight, die, regroup, and overcome with other Guardians at their side.


Eventually, once they’re ready, we pit them against one another in competitive multiplayer. Coworkers become rivals, and sparks fly as Guardians turn the power of the Traveler against one another. Conservative demeanor falls away. The intense competitive action seduces their inner warriors, and the ceremonial talking of trash reaches the pace of a runaway train.


Some of them played all day long. They rushed their meals. They stayed long after their schedule told them that they were free to go in search of dinner and cocktails. At the end of the day, we had to literally kick them out of the building – with a smile, a bag of loot, and a hearty business hand-shake, of course.


That is some of what Destiny is – a sampling of some of what awaits. The beta is coming. We’re out to prove our concept of a world worthy of heroes who will join together in an adventure that’s expressed through blinding action.


Before that happens, we’re prepping our allies for the stampede. Inviting fresh eyes to drink in the world of Destiny is as exciting for us as it is for the owners of those eyes. Every day, we’re heads-down on our respective piece of this puzzle. Our noses are pressed to our own grindstones. When someone joins us in knowing what Destiny is, it’s a reassurance that we’re getting closer to our goal.


We’re in the process of readying ourselves to prove this to all of you. Our deepest hope is that, when the time comes to bring the Beta to a close, you’ll heave that same groan of disappointment. We’ll have to tear the controller from your hands. You’ll want more. If we do our jobs right, we’ll be all too happy to give it to you.


First, we’re placing our pieces on the board. Next week, those preparations send me and Urk on another excellent adventure.


We’re crossing the pond to make new friends that will put a controller in your hands. Or, perhaps they already have. Most of those new alliances will be forged behind closed doors. That doesn’t mean our Twitter feed won’t let slip some flavor from the journey, as we swing from vine to vine.