Category: Analysis
Firebase Delphi Trials Tips
On this map, any special weapon will work. If you do choose to snipe, be sure to avoid putting yourself in a flankable position. Use the exterior of the map to your advantage and always keep an eye on doorways where players will have a tendency to run through at head level. Shotgunners should take advantage of the vertical spaces. Using the windows, ledges and hallways will allow you to close distance without running straight down a hall into a scope. Many engagements take place in the famous “U”, the central location on the map. Deaths in this location can be
Armsday Recommendations
SUROS ARI-45 High Caliber Rounds/Appended Magazine, Snapshot/Smallbore, Rangefinder Perfect Balance/Oiled Frame, Snapshot/Injection Mold, Partial Refund Fitted Stock/Casket Mag, Single Point Sling/Reinforced Barrel, Rangefinder None of this week’s rolls are that memorable, but Roll #3 gives you a decent stat blend for PvP if you’re interested. Fitted Stock balances out the negatives to Reinforced Barrel, so you’re left with some serious range in combination with Rangefinder. SUROS ARI-41 High Caliber Rounds/Feather Mag, Speed Reload/Smallbore, Hidden Hand Perfect Balance/Appended Magazine, Speed Reload/Injection Mold, Outlaw Hammer Forged/Feather Mag, Speed Reload/Reinforced Barrel, Hidden Hand Do you like range? Roll #3 brings some serious range
Pantheon Trials Tips
[divider] Sniping This map was built for people to fight down three distinct ‘lanes’; you’ll find the majority of fights are split between waterfall and cube, or a mixture of the two. Fights are rare outside at bottom heavy, and usually only occur during heavy rounds. 95% of teams would have at least 2 snipers on their team, and these would challenge either straight down hallway from Blue/Red Short or from Blue/Red Open. This ended up in a battle of scopes, and who had the quicker shot on the opposing sniper. This was best combated by either a dab-hand with
Armsday Roll Recommendations
Cocytus SR4 1. Replenish, Snapshot/Hand Laid Stock, Zen Moment/Exhumed 2. Triple Tap, Quickdraw/Rifled Barrel, Zen Moment/Eye of the Storm 3. Icarus, Single Point Sling/Hand Laid Stock, Zen Moment/Surrounded Triple Tap is the key here for Roll #2. It will make you almost feel like you’re using the Chaos Dogma. You’ll also have Zen Moment to increase your stability, which will make your precision hits easier. In the middle, we would recommend Quickdraw over Rifled Barrel to preserve your reload speed. Kumakatok HC4 1. Luck in the Chamber, Single Point Sling/Braced Frame, Triple Tap/Danger Close 2. Grenadier, Extended Mag/Rifled Barrel, Rescue
13 Changes That Could Benefit Crucible
Removing the recent changes to initial flinch won’t make primary battles such a pain. High-Impact archetypes do deserve to deal increased flinch. Agility provides a much larger benefit at the highest levels, and there is a greater penalty for using minimum Agility. This will incentivize people to make choices other than maximum Armor and Recovery. 5% damage boost to all ARs & are given the ability to deal increased flinch. This allows the low-impact archetype to be an effective counter to shotgun rushing, without making it too powerful outside of its given range. 1% damage boost to high-impact hand cannons. Brings them
Armsday Roll Recommendations
Thesan FR4 Replenish, Skip Rounds/Hand Laid Stock, Rangefinder/Surrounded Army of One, Quickdrawt/Hand Laid Stock, Life Support/Exhumed Army of One, Enhanced Battery/Injection Mold, Rangefinder/Exhumed All three rolls this week are S-Tier. Your choice depends on a few factors. Roll #3 is the most efficient stat-wise, as you can keep the most range with Injection Mold while still getting maximum stability. Roll #2 has Life Support, which will be more usefull for PvE. Roll #1 has Replenish, which can gift you a few extra rounds in PvP. No matter what you pick, each roll has perfect stability, making them must-haves. SUROS ARI-41