A few of the Moon’s public events that were available in the beta.
Articles
The Skywriters of Destiny
Read the full article at Bungie.net [divider] In the Destiny Beta, some of you spent all of your time fighting to restore the glory of our Golden Age. That’s all well and good. It’s a world worthy of heroes, after all. There were some among you, however, that preferred long walks at sunset. We saw you coming from miles away. There is an entire team at Bungie that’s creating art that entices you to look up at the sky when you’re not looking down the sights of your weapon. Before their work dawned on you, Isaiah Sherman told the tale
No Micro-transactions at Launch
GamingBolt got the opportunity to speak to the game’s senior environment artist, Jason Sussman, to know more about the game. Read the full interview here. [divider] Leonid Melikhov: One of the coolest things that I found about Destiny is that you guys are using real world environments. Different planets have different raw materials, for example Venus has sulfuric acid and so on. What kind of research have you guys to accurately simulate that in the game? Jason Sussman: We did a lot of different research looking at different planets. Even for Earth we did a lot of reference for different areas and we took some
Competitive PvP & MLG
On Tuesday, we’re going to see some live competitive PvP @ Gamescom! See the latest on #Destiny competitive multiplayer at the PlayStation Press Conference from Gamescom. Tune in on August 12th at 11am PST! — Destiny The Game (@DestinyTheGame) August 6, 2014 Is this event the reason some pros visited Bungie earlier this week? There’s also been pages set up at Majorleaguegaming.com – so in the future we’ll be able to have tournaments. As stated in this article, and as DeeJ has said himself, if the community wants there to be a competitive scene in Destiny, there absolutely will be. Too secret mission at @Bungie with @FlamesworDsQ! (http://t.co/N9qImMAfaW) pic.twitter.com/6twKuRWt4H —
The Guardians at the Head of the Dinner Table
In a Community Spotlight today, DeeJ profiled one of the many new groups springing up now that we’ve actually got to play the game. Dads of Destiny is, surprise, a group of gaming dads looking to play Destiny with other like-minded individuals that have similar schedules and family needs. As a perfect example of players helping players, and making good use of the new clan and alliance system, Dads of Destiny consists of a main group that everyone is welcome to join and a separate clan for each available platform, even differentiating timezones to optimize clan playtime. When asked who
Warlock Class Build Guide
ReachForgeNetwork has a great breakdown of the key multiplayer components for the Warlock Class in Destiny. They started a new series of Crucible Guides, called “Destiny: Master At Arms” – and in this one they observe the strengths of a midrange Control Warlock build.
How the Radar Works
Were you wondering exactly how the radar worked? This video offers an explanation about this helpful sensor and Datto answers some FAQs related to it.
No Major Changes Before Launch
According to Dualshockers.com, Activision Publishing CEO Eric Hirshberg said that he’s ready to have a great launch, and that he does not think there needs to be any big changes before the release of the game in 9/9/14. In a financial conference recently he spoke on the success of the beta saying, The good news is because we got 4.6 million players into the beta we were able to test the back-end in scale and it performed really well and stably. When asked about updates to the game before its release, he said that some alternations would be made. As you might imagine, we