Category: Media
BIRTHRIGHT (Fan Fiction)
by Chet Kirkham ASCALON “The Lord God created my Life from Light. My Light shone and witnessed creation outside the bounds of time and three-dimensional space. I did the will of God on Earth and in realms beyond, within and outside Earth. When the Lord God’s will required it, I was bound to Earth and required to be obedient to time and three-dimensional space. But my power in those three dimensions was made to be unstoppable, and Death has no permanent hold on my Light or meaning for my Mind. “There was an earthly servant of God’s Light, a man of
What’s Wrong with Matchmaking?
One day Destiny may have amazing matchmaking, just not anytime soon. Over the years we’ve seen age-old concepts like playlists and clans take on new and exotic shapes, slowly edging toward the multiplayer climate we see today. So when Destiny hit store shelves in 2014, it was a surprise to see matchmaking take on a diminished role. Bungie pioneered modern day competitive multiplayer with Halo 2 and 3. So why does Destiny lack a robust matchmaking component? Bungie wanted the high-risk, high-reward game modes to have a social aesthetic even if doing so meant neglecting other aspects. For instance, Prison
Destiny Fan Art
The following is fan art from Destiny’s community. Click an image to enlarge it. If you’d like to check out HD Wallpapers, click here. For official concept art, click here.[divider] [divider] Cosplay and 3D creations by Eric Newgard
The Art of Destiny
Published on: Oct 17, 2014 @ 19:42 Digitaltutors.com sat down with Bungie’s 3D character art lead Shiek Wang to talk about Destiny’s art. The interview gives us a behind the scenes look at some of the thought processes that Bungie put into the art of Destiny. To see nearly all of Bungie’s concept art for Destiny, click here. Also be sure to check out the Art of Destiny book![divider] What are some of the things you learned from Halo that you were able to incorporate into Destiny? We learned a lot of lessons with Halo, and many of the approaches we took were informed by
Interview with Luke Smith on Raids
Published on: Oct 16, 2014 @ 16:21 Bungie’s Luke Smith, lead designer on the Vault of Glass, had an interview with Kotaku.com discussing the raid. He talks about challenges they faced, the reasons behind some of the design decisions, raid matchmaking, future raids, and much more. Smith worked with a small team to create the Vault of Glass. They were operating under significantly different design constraints than the rest of the team, and it shows in the finished product. [divider] Interview Highlights The raid feels like it was designed by an entirely different team from the rest of Destiny. Was that the case? Luke Smith: In a certain way,
Terminus DLC Location Revealed!
Published on: Oct 6, 2014 @ 22:53 This article may contain spoilers! As you all probably have noticed, there was a video released recently which showed a bug someone had when navigating locations in the Director. That video confirmed the information we broke, over 1 month ago. In this article we give an overview of some of what’s coming in the expansions, along with a possible in-game expansion location. We now have another video (submitted by Nowise10) to add to that article, which you can watch below! [divider] Video: Inside “The Terminus” Glitch This video shows an early look at a new location that we’ll likely get