Scout Rifles Possibly the most balanced overall class of weapons in the game, each archetype has its own distinct purpose and optimal usage. High impact scouts like the Cocytus SR4, Hand of Judgment, and Badger CCL are the riskiest, but most rewarding archetype in the game. While consistent critical shots grant one of the fastest PvP times-to-kill in the game (0.80 seconds with 3 crit shots), missing one or two shots will generally guarantee a death, as the body shot TtK drops to 1.60 seconds, and marks these weapons as some of the least forgiving primary options. The mid impact
Category: Guides and Reviews
PvP Roll Guide: Darkblade’s Spite
[divider] Darkblade’s Spite Pros – Very high Impact. High Range. Cons – Average Mag Size. Low Aim Assist, Reload Speed, and Stability. Very low Charge Rate. Recommended Perks: Column 1 – Red Dot-OAS, Red Dot-ORS1, Red Dot-ORES, TrueSight IS, SureShot IS Column 2 – Hidden Hand, Hip Fire, Battle Runner, Kneepads Column 3 – Braced Frame Column 4 – Rangefinder, Life Support, Replenish, Grenadier, Army of One, Eye of the Storm, Icarus, Hot Swap This fusion rifle comes with a host of wonderful sight options, including the ever popular Red Dot-OAS. OAS increases both stability and aim assist, two things that
Gunsmith Primaries – Best Perks
Scout Rifles High-Impact Cocytus SR4 Pros – Very fast Time-to-Kill. High Range. Above average Reload Speed. Fair Mag Size for the Impact class. Cons – Low Aim Assist. Average Stability. Time-to-Kill: 0.80s (3 crit shots) Recommended Perks: Column 1 – Torch HS2 Column 2 – Life Support, Triple Tap, Icarus Column 3 – Hand-laid Stock Column 4 – Third Eye, Zen Moment, Eye of the Storm, Firefly, Grenadier, Army of One You really need Torch and Hand-laid Stock to make this gun into the PvP monster it’s capable of being. The added AA of the sight, and the huge boost
PvP Roll Guide: Imago Loop
[divider] Imago Loop Available from Echo Chamber or Undying Mind as a random drop. Mid-Impact Pros – High range. Above average mag size. Very high recoil direction (almost entirely vertical recoil). Cons – Low stability and equip speed. Below average aim assist and reload speed. Time-to-Kill: 0.86s (1 crit shot and 2 body shots) Rate of Fire: 22 Impact: 87 (86 damage per crit shot, 57 damage per body shot) Range: 40 Stability: 32 Reload Speed: 33 Mag Size: 10 Aim Assist: 61 Recommended Perks: Column 1 – SureShot IS/TrueSight IS Column 2 – Rangefinder, Outlaw, Hot Swap, Spray and
Treads Upon Stars Legendary Review
If you’re lucky enough to have Treads Upon Stars drop for you in the Nightfall this week, here’s what you should be looking out for! [divider] Scout Rifle Mid-Impact Treads Upon Stars – Available from the Shield Brothers, Dust Palace, and Cerebus Vae III as a random drop. Pros – Above average Reload Speed. Cons – Average Mag Size and Range. Low Stability. Below average Aim Assist. Time-to-Kill: 1.00s (2 crit shots and 2 body shots) Rate of Fire: 37 Impact: 48 (61 damage per crit shot, 41 per body shot) Range: 66 Stability: 38 Reload Speed: 66 Mag Size: 16
Gunslinger Grenades Analysis
Hey everyone, Dukaness here with an analysis focused on the Gunslinger. This will be a three part mini-series. The next two analyses will feature Throwing Knives and then the other modifiers in the Gunslinger skill tree. The only focus of this analysis is the Gunslinger’s grenades. I will explain how much damage each grenade does and then offer suggestions for what I believe are the best ways to use each grenade. [divider] Trip Mine The Facts We’ll start with the Trip Mine. In the June update, Bungie eliminated the possibility of sticking an enemy with a Trip Mine, however, a
Private Matches & Supremacy Guide!
Private Matches are finally coming to Destiny’s Crucible! Confirmed in today’s live stream, this news largely overshadows all of the other Rise of Iron information revealed, and rightly so! As you can see here, the new Private Match menu gives Guardians a massive level of control, with potential settings including all current and previous Crucible Game Modes except Crimson Doubles and Sparrow Racing League. We can now play any game type on any map (provided all players own the DLC and are on the right console), with team sizes ranging from 1 to 6 on either side. Teams can even
PvP Review: Finnala’s Peril & Deidris’s Retort
[divider] Hand Cannon Mid-Impact Finnala’s Peril Pros – Above average Range and Mag Size. Cons – Average Aim Assist. Below average Stability and Reload Speed. Time-to-Kill: 0.86s (1 crit shot and 2 body shots) Rate of Fire: 22 Impact: 87 (86 damage per crit shot, 57 damage per body shot) Range: 37 Stability: 36 Reload Speed: 36 Mag Size: 10 Aim Assist: 71 Recoil Direction: 94 Recommended Perks: Column 1 – SureShot IS/TrueSight IS Column 2 – Rangefinder, Outlaw, Hot Swap, Spray and Pray Column 3 – Rifled Barrel, Smallbore, Reinforced Barrel, Hammer Forged, Braced Frame, Explosive Rounds, Hand Loaded