What’s Changed in WoTM Heroic Mode

Wrath of the Machine: Hard Mode dropped today (Tuesday, October 18th), and there some new changes to the raid that you’ll want to be aware of before you tackle it with your fireteam. The recommended Light Level is 380! What’s New? Vosik, Phase 2 You must now detonate six SIVA charges as opposed to 3 2 monitors must be destroyed per cycle Safe room doors are half-closed – you must slide to safety! The Siege Engine (Death Zamboni) A Perfected Walker tank will drop. Aksis, Phase 1 There are now 3 SIVA turrets to contend with – of the same type

Strike-Exclusive Weapon Reviews

Treads Upon Stars Shield Brothers, Dust Palace, Cerebus Vae III Pros – Above average reload speed. Neutral – Average mag size and range. Cons – Low stability. Below average aim assist. Recommended PvP Perks: Red Dot-OAS, TrueSight IS, Red Dot-ORES, Red Dot-ORS1 Crowd Control, Zen Moment, Life Support Hand-laid Stock, Perfect Balance, Injection Mold, Smallbore, Explosive Rounds, Braced Frame, High Caliber Rounds Hidden Hand, Third Eye, Outlaw, Reactive Reload, Grenadier, Army of One, Firefly Recommended PvE Perks: Red Dot-OAS, TrueSight IS, Red Dot-ORES, Red Dot-ORS1 Crowd Control, Triple Tap, Life Support, Zen Moment Explosive Rounds, Hand-laid Stock, Perfect Balance, Injection

Reviewing The Unbent Tree & The Proud Spire

[divider] The Unbent Tree Vendor Roll: Perfect Balance/Reinforced Barrel, Lightweight/Casket Mag, Hidden Hand/Hip Fire Pros – Very fast TtK with body shots (1.07s, 17 body shots to kill). High aim assist, mag size, and reload speed. Cons – Very low range and stability. Below average recoil direction. Recommended Perks: Iron Ranged Scope Braced Frame, Perfect Balance, Smallbore, Hammer Forged, Send It Lightweight, Single Point Sling, Quickdraw Counterbalance, Rangefinder, Persistence, Hidden Hand For those of you who never managed to get a perfectly rolled Doctrine of Passing in year two, The Unbent Tree may be your shot at redemption. Like almost all

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Super Good Advice: 9 Rise of Iron Tips

Click here for more helpful tips! [divider] The Road To Raid Ready Some changes were made to the leveling system in Rise of Iron. The infusion system remains the same, as does the concept of gear dropping above your current light level, but leveling above 350 LL has been significantly slowed down when compared to the April Update. Providing players were near max light level (335) at the end of The Taken King, they should have no problem completing the new story missions, strikes, and quests. This should get you close to an appropriate light level to begin playing the

Wrath of the Machine Guide

Be sure to pick up the Wrath of the Machine Quest from Shiro-4 beforehand. [divider] Vosik, the Archpriest (Part 1) Kill the Voltage Eater as soon as possible. Someone needs to pick up 4 stacks of Voltage and run to a Foundry Spinner. After enough stacks of Voltage in a Foundry Spinner, it will produce SIVA charges. Throw the SIVA charges at Vosik; they deal massive damage. Once his shield is down, and there’s no more SIVA charges to throw, deal as much damage as possible with regular weapons. Vosik, the Archpriest (Part 2) Vosik is immune to regular weapons until his shield is

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Super Good Advice: 10 Rise of Iron Tips

On Decryption For A Quick Boost to Light Level (thanks, /u/akatsukix) Buy a Ghost from the Vanguard Rep before decoding any engrams. It comes at 350 light. Then buy the class item from the Speaker or from Shiro-4, which also comes at 350 light. There you go! Now you can start decoding engrams at an instantly-higher light level. Decrypt Cleverly A new expansion means a higher light level. In this case, the new cap is 385. As you progress through the campaign, strikes, and crucible content accompanying the release, you’ll get new engrams dropping at higher light. To maximize your

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Wrath of the Machine Weapon Review

The newest Destiny raid weapons look to have taken a leaf out Year 1’s book, deciding to add extra raid-specific perks to the weapons’ intrinsic slots, as opposed to replacing something from the perk tree. This is a very good sign, as it adds to the usability of the guns instead of decreasing it. These weapons do not appear to be dominant in all modes, instead focusing their skill trees on things that are designed to make them either go-to weapons in PvE, or competitive choices in PvP. The actual execution of this plan varies from weapon to weapon, so let’s take