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Weekly Reset Guide
Note: All King’s Fall challenge modes are available! [divider] Nightfall Brawler, Void Burn, Grounded and Trickle What a fun nightfall this is going to be… not. Trickle is almost universally hated, but having Void Burn will balance it slightly. Make sure you stay on the ground, watch out for Minotaurs and Cyclopses, get your Dark Drinker ready. Subclass Builds Warlock: Voidwalker is the obvious shoe in, but combatting Trickle is always difficult, and I would not be relying on abilities – bar one. Put your Ram on, all your melee’s (with Brawler, no less) will trigger life steal, which is
Introducing Rise of Iron’s Campaign
Contributing Author: Jasper L Remember the days of Halo: Combat Evolved? Remember getting stuck running in circles because all of the environments looked the same? Well, you can forget that because right off the bat the world design in Rise of Iron looks fantastic. In the very first story mission, we’re treated to snow-capped peaks, rickety machinery, and for fans of Iain Banks, a gondola that reminds me of the gondola in Against a Dark Background. The first mission of the Rise of Iron campaign is called King of the Mountain – beating it will unlock the “Mountain Climber” achievement. Climbing Felwinter
The Daughters of Praedyth (Chapter 9)
Cayde-6 was quiet for so long that Kvioh finally asked him: “So, is that the end of the story? What’s the question you wanted to ask me?” Kvioh was looking at him, but Cayde could see the forefinger of her right hand tracing a shape on the floor of her cell. As he watched her finger move, he recognized the shape. It was the smoothly lethal shape of the Hunter’s knife. When she saw him looking, she closed her hand on the imaginary knife, as if to pluck it up. Cayde met her eyes and she could hear the smile
The Daughters of Praedyth (Chapter 8)
“Incoming! Get down, get down!” Sweet Susie screamed. Her warning was overborne by a harsher metallic bellowing as steel and concrete were peeled away around and above them. The massive, building-sized Vex unit had begun firing on them almost instantly after it awakened. Its arsenal included a massive energy weapon, rapid-fire projectile guns, and a close range sonic powerful enough to shatter concrete. The Daughters had been able to get in a few shots, but nothing effectual. Mostly, they had run for their lives. Unsure of whether or not they could rely on their jumping abilities to cushion a landing,
Breakdown of 2.4.0: Sidearms, Snipers, Lyudmila, & Mid-Impact Auto/Pulse Rifles
Click here to view the updated Weapon Stat Spreadsheet. [divider] High-Impact Snipers 388 Crit, 156 Body Can still Super Snipe opposing Guardians who are at 6 armor or lower. AA and flinch changes were not very noticeable. Dreg’s Promise 33 Crit, 27 Body Using Aggressive Ballistics allows you to kill with 2 bursts (6 crits) in 0.50s. Unfortunately the damage drop off is severe, and the lack of hitscan makes anything outside of very close range difficult to hit. Using it in close range results in a lot of trades with shotguns, but it is much better than it was