Watch as MoreConsole runs through the latest news and upcoming updates for Destiny. [yframe url=’http://www.youtube.com/watch?v=Y-Gpob5V-YU’] Destiny music and cinematics will be played at the Video Games Live Concert at Comic con on Saturday, July 20. The streamed pre-show begins at: 9pm ET 6pm PT 2am GMT (July 21st) The concert begins at: 11pm ET 8pm PT 4am GMT (July 21st) Stay tuned to http://www.twitch.tv/Twitch
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Jason Jones Interview (Part 3)
Bungie co-founder and Destiny/Halo creator, Jason Jones, sat down with IGN’s Ryan McCaffrey for an in-depth interview. Jason talks about what he would have liked to have changed in Halo, and how Destiny will be much different (and much better). We also learn that the Warlock class will have “team buff and team res abilities.” I think the great tragedy of Halo is that for years and years it provided wonderful single-player and co-op content, and we provided people with almost no fun incentives or excuses, almost no reason besides their own enjoyment, to go back and replay it. So Halo
Building the E3 Reveal
Ryan Ellis, Technical Art Director, Marke Pedersen, Environment Art Lead and Michael Zak, Senior Art Lead commentate on the E3 demo. [yframe url=’http://www.youtube.com/watch?v=h3G3V5PCJbk’]
Jason Jones Interview (Part 2)
Bungie co-founder and Destiny/Halo creator, Jason Jones, sat down with IGN’s Ryan McCaffrey for an in-depth interview. He talks even more about his design philosophy, and we learn a little about his personal life and his son. When asked about how his son reacted to the violence and guns in Destiny, Jones said that “it’s not over the top or scary for him. I’m not ashamed of it.” Destiny will most likely get a Teen rating. I think one of the most important attributes a designer can have is…not only the ability, but almost the unconscious constant experience of putting yourself
Jason Jones Interview (Part 1)
Happy Bungie Day everyone! Jason Jones, known for being recluse when it comes to media, sat down with IGN’s Ryan McCaffrey for an in-depth interview. Jason talks about his design philosophy and his vision for Destiny. My job is to take those things [people at Bungie are working on] and bend them in the right direction. Even if they’re not running in the game yet, even if they’re still on paper, even if it’s still an idea in somebody’s head… So anyway, my typical day is to be thinking about that as soon as I wake up, and when I