Weekly Update 2.14.14

Read the full Weekly Update here [divider] This week at Bungie, each of us focused all our attention on “a thousand tiny things.” Those words belong to a fresh face named Leif Johansen. As one of our newer gameplay designers, he brings a nova hot passion for player-versus-player encounters to our team. When you shoot a fellow Guardian in the face and taunt them with a friendly wave while they fume in the deadbox, you’ll understand where he applied his personal elbow grease to polishing Destiny. To get better acquainted with his meticulous attention to detail, I took him away

Shrike Vehicle Revealed!

Finally some sweet new vehicle details have been released! Read the new Destiny drawing board below or on Bungie.net. [divider] “If you are a knight of the City, this is your steed.” Tom Doyle, Art Lead Concept: Isaac Hannaford 3D Model: Travis Brady The world of Destiny is an immense frontier. Your missions as a Guardian of the last safe city on Earth will cover a lot of ground. To propel you from one location to the next, no matter which destination you’re fighting to recapture, there is the Shrike. It swallows the landscape like a bird of prey with an

Weekly Update 2.7.14

Read Bungie’s full weekly update here. [divider] This week at Bungie, we set out on a vital scouting mission. When I say “we,” what I really mean is “Me and Urk.” Our destination was England, for some strategic ops – a needlessly fancy way of describing a series of big meetings. The who, the where, and the why are best kept secret, for now. Suffice to say, we’re assembling a global coalition that will help us launch this game. Our adventure began on Super Bowl Sunday. While the rest of Seattle enjoyed a multiplayer game of epic proportions, Team Bungie

Destiny “Best Selling IP in History”

Joystiq recently reported on a quote that came from activision’s CEO regarding Destiny’s future. Activision is dreaming big for Bungie’s Destiny, dubbing it the”next billion dollar franchise.” Activision CEO Bobby Kotick echoed the projection, telling investors during today’s earnings call that the publisher expects “Destiny will become the best-selling new video game IP in history.” Destiny, an online, loot-heavy first-person shooter, is due on September 9. No pressure. [divider] Bold? Yes. Exciting? Of course. Possible? Let’s wait and see.

Weekly Update 1.31.14

Read Bungie’s full Weekly Update here. [divider] This week at Bungie, we gained a fresh perspective. We welcomed friends, old and new, to visit our studio. We palavered. We broke bread. We played a ton of Destiny. This is a rarity, of course – a perk reserved for partners who have joined us on this adventure. Before we launch, we have a lot of ground to cover, and many, many stories to tell. Just like this lone Titan, our chances of success increase exponentially when we choose the right allies and arm them with the gear they’ll need to get

Destiny at GDC 2014

Bungie is once again presenting at this year’s GDC (Game Developers Conference). While this is not the venue for massive Destiny details to be revealed, there will still be tid bits of new info. Check out Bungie’s event details below, or visit the GDC site. [divider] Bungie at GDC Passes for the Game Developers Conference 2014 are going fast, and today we’re announcing even more sessions for the Main Conference that you’ll want to check out. Today’s highlights include a talk on Destiny‘s character customization system from an artist’s perspective, a rundown of what designers and AI programmers can learn from the enemy

Vex Hobgoblins Spotted

Zoom, enhance. This Hobgoblin was spotted in the most recent set of screenshots by the guys over at Destiny Overwatch. Hobgoblins are the class of Vex that are higher ranking than the basic goblin unit, but are distinguished by their tails (and their helmets). They are also bigger and tougher than their Goblin counterparts. Learn more about the different enemy classes here.

Weekly Update 1.17.14

Read Bungie’s full Weekly Update here [divider] This week at Bungie, I hunted Cabal. At the end of a long day, Pete Parsons strode into my corner of the studio with a call to arms. “I want to play a Strike.” he said, “Who’s with me?” “I’m in!” OJ said. Then their gaze fell on me. I killed a browser window and gave an eager nod. Just like that, we found ourselves planting footprints in the sands of Mars. After weeks of playtest, and untold hours devoted to progressing over the winter break, our Guardians had become deadly. Clad in armored raiment