Published on: Oct 22, 2014 @ 4:06 In Destiny, every Tuesday is the start of a new week. Each week there’s a new ‘Weekly’ Heroic and Nightfall Strike available. During a Nightfall mission, if your entire Fireteam wipes, you are returned to orbit instantly. You only get one shot at these missions, so play smart! By completing the Weekly Nightfall Strike, you’ll receive an XP and Rep bonus until the weekly reset and blue flames for the duration of the bonus! [divider]Solo Guide We suggest you tackle the Weekly Nightfall first so you can get the extra XP/rep for the Heroic. In the Heroic, enemies will appear in greater numbers and are
Category: Guides
Guide to the Bladedancer
Published on: Oct 19, 2014 @ 9:07 The Bladedancer: Stalkers, masters of the unseen blade. Hunters are the fastest and most precise of the three Classes. They use speed, agility, and stealth to overcome their foes. Hunters begin with the Gunslinger subclass, unlocking Bladedancer at Level 15. If you’ve already unlocked a subclass on another character, you can unlock the Bladedancer subclass immediately after creating your Hunter. [divider] Basics The Bladedancer focuses on shredding its foes with Arc-charged melee powers and slipping into the shadows with your cloak to evade retaliation. The Bladedancer subclass features the longest range melee attack in the game in the form of Blink Strike,
Public Events Guide
Published on: Oct 15, 2014 @ 17:33 Destiny has a variety of events that change over time (in real time): some are daily, some are weekly. This article will focus on the constant cycle of Public Events. [yframe url=’https://www.youtube.com/watch?v=NcveCWt_6Sg’][divider] First Event Each Day Your first gold score in a Public Event each day (on each character) rewards you with some Ascendant materials. If you’re hunting for Public Events, have your friends split up and spread out. You can then have everyone join a Fireteam when you locate one. When you’re out in the world on Patrols, following the schedule at this
Guide to the Defender
Published on: Oct 13, 2014 @ 13:06 The Defender Titan: Brute force, masters of war, a powerful combination of strength and skill. Titans are the most heavily armored and the most direct of the three Classes. They assault fortified enemy positions head-on, utilizing their mastery of the Light to shield and protect themselves and their allies, or destroy their adversaries. Titans begin with the Striker specialization, unlocking Defender at Level 15. If you’ve already unlocked a subclass on another character, you can unlock the Defender subclass immediately.[divider] The Defender subclass wields Void energy to create powerful shields, allowing you and your allies to remain in the thick
Guide to Endgame Materials
Published on: Oct 13, 2014 @ 11:30 Strange Coins, Ascendant Materials (Energy & Shards), and Motes of Light are level 20+ materials. Once you hit level 20, Ascendant materials will be required to increase your Light level (via armor upgrades). Strange Coins and Motes of Light will be used to buy high-level armor, such as the Exotics sold by Xûr. [divider]How To Acquire? Ascendant materials can’t be farmed like regular materials, and mostly are acquired through specific activities that take a significant amount of time. A Public Event gold-tier rating each day, which can be completed on each character, will reward you with Ascendant materials. After your first completion, they
Vault of Glass: Everything You Need
Published on: Oct 11, 2014 @ 0:19 Over 1.9 million Guardians have taken on the Vault of Glass, but only 472,028 have defeated Atheon! Will you be one of them? Our newest PlanetDestiny contributor, Jammerware, has compiled a complete and thorough walkthrough for the Vault of Glass. [divider] Video Guide [divider] Do you have the heart of a raider but the armor of a scrub? The resolve of a bull but the weaponry of a cub scout? The valor of a knight but the experience of a… really inexperienced thing? I did too. And then I went to the Vault of Glass with
Guide to the Sunsinger
Published on: Oct 9, 2014 @ 18:18 Face the Sun and praise it! The Warlock’s Sunsinger subclass is often misunderstood and unappreciated. Sunsingers channel Solar power through their bodies, embracing the pure energy to infuse themselves and their allies with rejuvenating power… and burn their foes to the ground. A Sunsinger’s Radiance is a unique super ability that provides you with powerful offensive and defensive bonuses. It can even bring you back from beyond the grave! [yframe url=’https://www.youtube.com/watch?v=af3aNm4nj08′] Given Radiance’s unique power, focusing on Intellect is often a wise choice, but you can also focus on Discipline for your array of Solar
Hidden Subclass Bonuses
Published on: Oct 8, 2014 @ 14:37 The following subclass upgrades also increase your class attributes slightly. For a complete guide to armor modifications, click here.[divider] Subclass Bonuses Bladedancer Better Control (Recovery +1) Fleet Footed (Agility +1) Gunslinger Circle of Life (Armor +1) Over the Horizon (Recovery +1) Defender Increased Control (Agility +1) Untouchable (Armor +1) Striker Headstrong (Agility +1) Unstoppable (Armor +1) Voidwalker Annihilate (Agility +1) Angry Magic (Armor +1) Sungsinger Flameshield (Armor +1) Angel of Light (Agility +1) [divider]Intellect, Discipline & Strength In other armor related news, WikiGameGuides did some testing on the bonus effects of Intellect, Discipline and Strength, measuring how beneficial having a 100% bonus