The following subclass upgrades also increase your class attributes slightly. For a complete guide to armor modifications, click here.[divider]
Subclass Bonuses
Bladedancer
- Better Control (Recovery +1)
- Fleet Footed (Agility +1)
Gunslinger
- Circle of Life (Armor +1)
- Over the Horizon (Recovery +1)
Defender
- Increased Control (Agility +1)
- Untouchable (Armor +1)
Striker
- Headstrong (Agility +1)
- Unstoppable (Armor +1)
Voidwalker
- Annihilate (Agility +1)
- Angry Magic (Armor +1)
Sungsinger
- Flameshield (Armor +1)
- Angel of Light (Agility +1)
[divider]Intellect, Discipline & Strength
In other armor related news, WikiGameGuides did some testing on the bonus effects of Intellect, Discipline and Strength, measuring how beneficial having a 100% bonus actually is. The video below shows how much a armor stat bonus will influence your skills.
If you’d like to know more about armor stats then check out this article, and for weapon stats click here.
Video: Breakdown: Intellect, Discipline and Strength
[divider]Armor Stats Explained
The total stat bonus on your armor for any given stat is translated into a percentage bonus. This percentage bonus caps at 100%, though it is possible to go beyond 100% in total across the three stats (for example, a 50% bonus from Discipline, Intellect, and Strength, or a 100% bonus from one stat and 50% from another).
Exactly how high can you get? That depends entirely on the quality and level of your armor. A full set of upgraded Legendary armor with an Exotic piece can get you quite a stat bump.
0% Bonus
- Intellect (Super): 5:30
- Discipline (Grenade): 1:00
- Strength (Melee): 1:09
100% Bonus
- Intellect (Super): 3:55
- Twice as much Super Meter earned from kills
- Discipline (Grenade): 0:27
- Strength (Melee): 0:31