gunsmith armsday

Armsday Recommendations

SUROS ARI-45 High Caliber Rounds/Appended Magazine, Snapshot/Smallbore, Rangefinder Perfect Balance/Oiled Frame, Snapshot/Injection Mold, Partial Refund Fitted Stock/Casket Mag, Single Point Sling/Reinforced Barrel, Rangefinder None of this week’s rolls are that memorable, but Roll #3 gives you a decent stat blend for PvP if you’re interested. Fitted Stock balances out the negatives to Reinforced Barrel, so you’re left with some serious range in combination with Rangefinder. SUROS ARI-41 High Caliber Rounds/Feather Mag, Speed Reload/Smallbore, Hidden Hand Perfect Balance/Appended Magazine, Speed Reload/Injection Mold, Outlaw Hammer Forged/Feather Mag, Speed Reload/Reinforced Barrel, Hidden Hand Do you like range? Roll #3 brings some serious range

pantheon trials tips

Pantheon Trials Tips

[divider] Sniping This map was built for people to fight down three distinct ‘lanes’; you’ll find the majority of fights are split between waterfall and cube, or a mixture of the two. Fights are rare outside at bottom heavy, and usually only occur during heavy rounds. 95% of teams would have at least 2 snipers on their team, and these would challenge either straight down hallway from Blue/Red Short or from Blue/Red Open. This ended up in a battle of scopes, and who had the quicker shot on the opposing sniper. This was best combated by either a dab-hand with

gunsmith armsday

Armsday Roll Recommendations

Cocytus SR4 1. Replenish, Snapshot/Hand Laid Stock, Zen Moment/Exhumed 2. Triple Tap, Quickdraw/Rifled Barrel, Zen Moment/Eye of the Storm 3. Icarus, Single Point Sling/Hand Laid Stock, Zen Moment/Surrounded Triple Tap is the key here for Roll #2. It will make you almost feel like you’re using the Chaos Dogma. You’ll also have Zen Moment to increase your stability, which will make your precision hits easier. In the middle, we would recommend Quickdraw over Rifled Barrel to preserve your reload speed. Kumakatok HC4 1. Luck in the Chamber, Single Point Sling/Braced Frame, Triple Tap/Danger Close 2. Grenadier, Extended Mag/Rifled Barrel, Rescue

13 Changes That Could Benefit Crucible

Removing the recent changes to initial flinch won’t make primary battles such a pain. High-Impact archetypes do deserve to deal increased flinch. Agility provides a much larger benefit at the highest levels, and there is a greater penalty for using minimum Agility. This will incentivize people to make choices other than maximum Armor and Recovery. 5% damage boost to all ARs & are given the ability to deal increased flinch. This allows the low-impact archetype to be an effective counter to shotgun rushing, without making it too powerful outside of its given range. 1% damage boost to high-impact hand cannons. Brings them