rise of iron patch update

New Chroma, Exotic Mission Improvements

These patch notes can also be found @ Bungie.net [divider] Classes Titan Sunbreaker Super: Hammer of Sol Hammer travel speed increased by 1.3% Hammer detonation radius increased by 10% Damage increased by 10% against AI combatants Striker Super: Fist of Havoc Base damage increased by 50% and an additional 50% against AI combatants Defender Grenades Spike Grenade: damage impulses per second reduced to 5 from 10 Spike Grenade: damage per impulse increased by 100%; total damage unchanged Hunter Gunslinger Grenades Swarm Grenade: increased arming radius 0.5 meters Swarm Grenade: detonation damage increased by 7% Tripmine: no longer attaches to targets;

New Rise of Iron Images & Art

[divider] Allan Lee, a character artist at Bungie, has been posting up full armor sets he designed for the Rise of Iron expansion on his ArtStation profile. So far he has released the Ironlord Warlock armor set and the SIVA Titan armor set – we hope to see the Warmind themed Hunter Armor soon! A seasoned artist with around 12 years of experience in the industry, he has previously worked on several published and cancelled games but will probably be best known before now for his time spent as a Senior Character Artist on Defiance, the 3rd person persistent world

xbox one s destiny august

Xbox One S & Project Scorpio Details

Sporting two Terabytes of hard drive space (for reference, that’s about 2000 hours of Titan Smash Fail videos or 620,000 screenshots of your Guardian posing heroically in front of the Traveler), support for 4K Ultra HD Video Output, High Dynamic Range (which Google tells me expands the TV’s contrast ratio and color palette to offer a more realistic, natural image than what’s possible with today’s HDTVs), a streamlined controller, and a vertical stand. UPDATE: Microsoft has confirmed the Xbox One Slim to be released this August at multiple price points, starting at $300. Pricing will be based on hard drive

rise of iron patch update

2.3 Patch Notes – Subclass Rebalance

These patch notes can also be found at Bungie.net [divider] Gunslinger Grenades The Tripmine Grenade has been a dominant grenade choice for a while. It’s possible that this because it was the grenade that did everything: set a trap, stick it to an opponent, miss an opponent and end up setting a trap anyway. The original intent with this grenade was to be used as a trap, not a sticky, so we moved it back in that direction. Conversely, we increased the Swarm Grenades damage and ability to detect opponents to improve that option. Changes: Swarm Grenade: increased arming radius