Subclass & Locking-In FAQ

DattoDoesDestiny goes over how subclasses, the lock in (amplify) mechanic, and the fabled ‘third subclass’ slot works. “Destiny will launch with two focuses per class for a total of six, but you’ll have to play through your Guardian’s progression to unlock them all.” It’s assumed that the third slot is where your locked subclass will go. “Destiny allows you to freely swap your ability choices, but according to Green there comes a point when you can lock them in. This gives your Guardian benefits, such as a stat boost. At this point you get a copy of the same focus, but

Dragon Slayer

Published on: Aug 21, 2014 @ 15:54 In the recent gameplay trailer, after the narrator says that “there are enemies out here you would not believe,” we got to see a new (killable?) monster. We’ve seen something that looks similar to this in the Beta, in the Shores of Time map on Venus. Could either of these be the “champion” that the Dragon Slayer achievement alludes to? Update: We now know at least one of the “champions” that this achievement is referring to. [toggle title=”Achievement Spoiler” state=”close” ][/toggle] If you’re skeptical, you better be careful! This weapon gives us some insight: [divider] In other news, gamereactorTV talked with community manager David

PvE Class Comparisons

If you aren’t familiar with each class, check out this article. What’s best depending on the situation? What can certain subclasses bring that other can’t? DattoDoesDestiny answers these questions and a whole lot more, giving us some helpful PvE perspectives. [divider] In other news, as reported by VentureBeat, an arbitrator ordered Bungie to restore Marty’s stock in the company. Bungie’s lawyers “objected that if O’Donnell’s shares were restored, he would be a bothersome presence at board meetings and in the company.” The arbitrator, retired Judge Sharon Armstrong, overruled them.

Destiny is our “entire focus”

PlayStation Access talks to DeeJ from Bungie about the studio’s epic shooter Destiny, asking what they learned from the game’s beta and how big it will eventually be. [divider] TotalXbox interviewed Bungie’s director of production Jonty Barnes, which you can read below. Activision, you might recall, was obliged to publish a version of its contract with Bungie to develop the Destiny franchise back in May 2012, as part of a legal clash with former Infinity Ward heads Jason West and Vince Zampella. Some aspects of the contract have been shown to be thoroughly obsolete, such as the mention of a timed exclusivity deal