Jogos UOL recently interviewed Bungie software engineer, Christian Diefenbach about Destiny’s customization focus. The interview doesn’t present much in the way of new details, but an interesting read nonetheless. Although Destiny explores various aspects of fiction, it is a shooter. [It’s] what Bungie does best. Since the project began, we thought to try something very remote from this area, where Bungie does [it’s] best work, actually would not be a good choice. What we did was turn that concept on its head and add all these social elements, fantasy elements and some elements of this correlation with RPG games online, but Destiny is not an MMO,
Category: Interviews
The Bungie January Podcast
Hey guys, Bungie just released their first podcast of the new year and it has some actual Destiny details. Unfortunately I don’t have time to listen to the entire thing right now, but if you hear something interesting, let me know in the comments. Here’s Bungie’s description This time, we’ve captured two designers in the recording studio, fresh from their moment in the Game Informer spotlight. Tyson Green is making sure that you’ll kick ass, both alien and domestic, in the name of progress. Lars Bakken is creating competitive multiplayer activities in which you’ll take names as you battle fellow