Item | Class | Subclass | Buy? | Strange C2oin |
---|---|---|---|---|
Bad Juju | Yes | 23 | ||
Legacy Gauntlet Engram | 29 | |||
No Backup Plans | Titan | Defender | 13 | |
ATS/8 ARACHNID | Hunter | Gunslinger | Yes | 13 |
Starfire Protocol | Warlock | Sunsinger | 13 |
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No Backup Plans
Y2 No Backup Plans are a load of fun. In addition to lengthening Force Barrier, you can now proc Disintegrate’s benefits with a Shotgun kill, providing you have a active melee charge. This works well with an aggressive Titan skating build in PvP. If you’re running these gauntlets, you should be all in with your build. That means a Shotgun for a secondary, and this roll provides the necessary buff to Reload Speed to ensure that you’ll never be caught with your pants down. Of course, if you really want that extended duration but have no interest in running a Shotgun, it never hurts to reroll for Sniper Reload Speed. Then, spec War Machine for lightning fast reloads for when you run Shotgun.
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ATS/8 ARACHNID
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Starfire Protocol
Starfire Protocol grudgingly remains a perfectly satisfactory option for any and all content. Its innate perk automatically grants you a second Fusion Grenade, freeing up the “Gift of the Sun” row for the option of Touch of Flame or Angel of Light. Now, Touch of Flame and Fusion Grenades seems a little silly; who needs such paltry lingering damage after a massive burst from a single Fusion?
However, with Viking Funeral, this turns a single target nuke into a way of denying shield regeneration and eking out every last bit of damage. As for Angel of Light? It remains a confusingly situational perk: deadly in the right hands for playing mind games with PvP opponents, suicide in lesser hands for painting a giant glowing target and removing you from the haven of cover. It also can be useful to avoid melee rushes from mobs like thralls and corrupted psions.
In spite of this, Sunsinger’s have two other excellent grenade options, and Starfire Protocol does nothing for these. Thus it is not a great all-around option if your needs branch out from single target damage.