The Personalization of Destiny

Despite Bungie’s rather coy attitude towards conforming Destiny to a particular genre or subset, for me, Destiny will always be an RPG more than it is any other type of game. It may have the skin of a first-person shooter or the musculature of an adventure game, but Destiny, down to its very bones, is a social, adventurous, colourful role-playing game with a dash of MMO and a pinch of ‘shared world shooter’ thrown in for good measure. My namesake Ashley Kalym recently posted a superb article on this very site detailing how, regardless of what label people ply to

Is Destiny an MMO? Who cares!

As many of you have done, I’ve followed the development and process behind making Destiny with much anticipation; ever since I saw that first video detailing exactly what it was Bungie was planning. I didn’t bother worrying or debating about what type of game it was going to be. Was it an FPS? Was it an MMO? Was it an action game? Was it an RPG with FPS elements? These and other concerns never bothered me, but I was very surprised to see how much of a fuss was made by many people over exactly what it was they were