At GDC this year, Bungie explains that Destiny will allow players to enhance and customize their characters to a whole new level, “offering an ambitious number of skins, armor, weapons and other items for players to work with.” Check out the full article here. Bungie’s technical art lead Scott Shepherd discussed the work going into Destiny‘s extensive character creation system. Characters’ bodies are broken into four “slots”: the head, chest, arms and legs. Throughout Destiny, players will be able to collect new pieces that can be equipped into these slots. Shepherd said the development team is working to create
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Facial Tech in Destiny
Faceware Technologies, the leading innovator and most experienced provider of markerless 3D facial motion capture solutions, announced that video game developer, Bungie, Inc., has chosen to use Faceware’s Professional Facial Motion Capture Product Line to add lifelike expressions and human-realistic emotions to Destiny’s characters. Faceware’s markerless motion capture system was previously used on Halo: Reach. The product line uses video to capture every detail of an actor’s face, and computer vision software to transfer that performance quickly to digital characters, giving Bungie’s artists a detailed first pass to which they can then add greater detail to their characters. The ease
Destiny at GDC 2014
Bungie is once again presenting at this year’s GDC (Game Developers Conference). While this is not the venue for massive Destiny details to be revealed, there will still be tid bits of new info. Check out Bungie’s event details below, or visit the GDC site. [divider] Bungie at GDC Passes for the Game Developers Conference 2014 are going fast, and today we’re announcing even more sessions for the Main Conference that you’ll want to check out. Today’s highlights include a talk on Destiny‘s character customization system from an artist’s perspective, a rundown of what designers and AI programmers can learn from the enemy