The Lore of Destiny

It may be hard to believe, but Bungie’s Destiny has been in the works ever since the time of Halo 3 and Halo 3: ODST. ‘Destiny Awaits’ read the poster plastered to the street-side wall in ODST, a Destiny teaser that preceded the games announcement by almost three years. Following that, Bungie’s suspect trademark of the ‘Bungie Aerospace’ domain kept us all wondering even more, before an official announcement set in stone Destiny’s origin back in late 2011. This may be Bungie’s first ever foray into creating a game that is more parts RPG than it is FPS, but if

The Armaments of Destiny

Throughout my entire Halo 3 career, there was one weapon in particular that I favoured over any other. It wasn’t my trusty Battle Rifle, nor my shimmering Energy Sword, but rather my Spartan Laser ‘Galilean’, a weapon that I accrued a total of 1,200 kills with across 1,800 multiplayer games. I knew where it spawned on each and every map, I knew not to hold the fire button for too long lest the thing fire prematurely, and I knew how to maximize its usefulness over the course of each and every battle. I loved the Laser, and my affection for

The Personalization of Destiny

Despite Bungie’s rather coy attitude towards conforming Destiny to a particular genre or subset, for me, Destiny will always be an RPG more than it is any other type of game. It may have the skin of a first-person shooter or the musculature of an adventure game, but Destiny, down to its very bones, is a social, adventurous, colourful role-playing game with a dash of MMO and a pinch of ‘shared world shooter’ thrown in for good measure. My namesake Ashley Kalym recently posted a superb article on this very site detailing how, regardless of what label people ply to