rise of iron patch update

Update 2.6.0 Patch Notes

These notes can also be found at Bungie.net

Raids

  • A Raid playlist is now available featuring one Raid in the director each week
  • New Weapons, Armor, Armor Ornaments, Ghosts, Sparrows, Shaders and Emblems to discover
  • Players will receive one Age of Triumph Armor Ornament token for successful completion of the featured Raid (once per week per account)
  • All Challenge Modes are enabled on the weekly featured Raid
  • Players will receive one Age of Triumph Armor Ornament token for successful completion of Challenge Modes (once per character, per Challenge Mode, per week)
  • Players will receive a “Knuckles of Eao” by completing a featured Raid’s opening encounter (once per week, per account)
    • Use Knuckles of Eao then defeat a Raid boss in the weekly featured playlist to receive extra rewards
    • Knuckles of Eao consumables stack to a maximum of 5
  • Three of Coins should now activate on the following bosses:
    • Templar
    • Atheon
    • Ir-yut
    • Crota
  • Added Challenge Modes to the following Encounters:
    • Atheon
    • Templar
    • Ir-yut
    • Crota
  • Fixed an issue where killing Ir-Yut would not always end the Deathsinger encounter and players would have to deal with infinitely respawning Knights
  • Removed a condition that prevented Fireteams of less than three from progressing past the Gorgons in the Vault of Glass
  • Fixed an issue where one of the door switches in the second Vosik encounter was partially obscured by the wall and difficult to hit with a SIVA Charge

Crucible

  • Updated core nodes to cycle between available activities on a weekly cadence:
    • Node 1 cycles between Control and Clash
    • Node 2 cycles between Rift and Supremacy
    • Node 3 cycles between Elimination and Trials of Osiris (on weekend only)
    • Node 4 cycles between Skirmish and Salvage
    • Node 5 cycles between Rumble and Rumble Supremacy
  • Weekly Featured Crucible activities consolidated into a single node
  • Weekly Featured activities include Combined Arms, Zone Control, Mayhem Clash, Mayhem Rumble and Doubles
  • Classic playlists have been removed, players who do not own Rise of Iron can now access the Weekly Featured Crucible activity

Crucible Bounties

  • Updated Crucible Daily Bounties to be more inclusive, no longer requiring specific Subclasses or Fireteams
  • Added new Weekly Crucible Weapon Bounties to the Crucible Quartermaster
  • Possible Weapon rewards include items from the Crucible Vendor, Crucible Playlists, Iron Banner and Trials of Osiris
  • Lord Shaxx will now offer his Weekly Bounty for both available 6v6 modes each week
  • Trials of Osiris Bounties have been updated:
    • Existing Bounties will remain in your inventory and can be completed to acquire their respective rewards
    • New versions of the Bounties will now be offered by Brother Vance and can be completed daily when Trials of Osiris is active
    • Armor and Weapon rewards from Bounties updated to include all non-adept Y3 item

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Quests

  • Crucible Quest chain from Lord Shaxx has been removed
    • You can complete the current quest you are on but will not acquire the next quest in the chain

Iron Banner

  • Dusty Iron Engrams updated to decrypt immediately upon purchase
  • Dusty Iron Engrams now have a chance to contain Year 2 Iron Companion Armor
  • Iron Banner match rewards updated to include Year 2 Iron Companion Armor
  • Slightly increased chance for Year 1 and Year 2 armor rewards from Iron Banner matches
  • Support added for Iron Banner Mayhem Clash
  • Some vendor items on Efrideet have had their rolls updated

Trials of Osiris/Elimination

  • Fixed an issue where a player on the surviving team could use Fireborn to cause the round to continue even when all enemies were dead

General

  • Made Special Ammo crates instantly refill your Special Weapon on pickup
  • Disabled Join-in-Progress for Rumble playlists if any player has at least 100 points

Private Matches

  • Removed Power and Vehicle options, added Ammo and Respawn options that vary by mode:
    • Ammunition – Default, No Special, No Heavy, No Ammo Crates
    • Respawns – Teammate Revives, Instant, After 3 Seconds, After 5 Seconds, After 10 Seconds
    • Vehicles are now enabled on maps that support them, except in Inferno modes
    • Round Time options adjusted for Elimination to default to 90 seconds to match the playlist setting

Maps

  • Fixed an issue where players were able to leave the intended playable area on Icarus and Skyline

Patrols

  • Fixed an issue where Plaguelands patrols were not dropping collection items

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Sandbox

Health Regen changes:

  • Changes reverted
    • Suros Legacy perk
    • No Backup Plans
    • Ward of Dawn cast
    • Apotheosis Veil
    • Embrace the Void
  • Kept the recent changes, but increased the amount of Health/Shield given per kill from 36 to 57:
    • Hungering Blade
    • Transfusion: Cooldown was also removed
    • Cauterize: Cooldown was also removed
    • Red Death perk
  • Lifesteal: Also applies to The Ram
  • Memory of Skorri will now require a kill to start working and will charge Supers for 1 minute, or until the round ends or the player dies
  • Sidearms will no longer allow ammo to stack through death and instead will reset to a single magazine every respawn
  • Added 1 round to Truth’s maximum inventory and increased its reload speed to max
  • Added more flinch to No Land Beyond and widened its potential recoil space — it will recoil the same amount, but not necessarily in the same direction
  • Recovery reduction was removed from the Blink Talent Grid Nodes and the time the player was left HUDless has been lowered
  • Hand Cannon range falloff now starts ~3m earlier
  • Auto Rifles‘ minimum damage (damage done at maximum range falloff) increased by 7%
  • Kills with Necrochasm no longer require headshots to explode enemies (flying enemies such as Shanks and Wizards do not explode)
  • Increased Recovery given by Astrocyte Verse‘s Move to Survive perk from +3 to +7
  • Fixed an issue where the Rescue Mag perk would replenish ammunition when taking self-damage
  • Fixed an issue where changes to the Shotgun perk Rangefinder intended with Hotfix 2.5.0.2 did not go into effect
  • Fixed an issue that where changes to Shotgun in-air accuracy did not go into effect

Strikes

  • New Nightfall modifier: Daybreak combines the Epic and Mayhem modifiers every fourth week
  • Nightfall blue flames and Radiant Light Reputation bonus on completion have returned
  • More aggressive idle player detection; now in line with Crucible Activity
  • Fixed an issue in The Nexus where the Aegis would be continuously deleted and respawned
  • Fixed an issue in The Shadow Thief where players would get the “Joining Allies” message while in the playable space during the fight with Taniks

Vendors

  • Increased the reputation awarded by the Gunsmith for completing weapon tests
  • Eris Morn now accepts Moldering Shards and charged Antiquated Runes as donations in exchange for Crota’s Bane reputation
  • Adjusted the price of ammo synthesis for purchase from Eris Morn
  • Shiro-4 will now accept Isenfyre Tokens in exchange for 500 Vanguard reputation
  • The Crucible Quartermaster now sells ammo synthesis consumables in exchange for Hadium Flakes
  • Vendor items sold for Legendary Marks have had their light levels increased to 380
  • Vendors selling level 40 Legendary Armor and Weapons now update perks and stats at the weekly reset
    • Vanguard Mentors and Quartermaster
    • Crucible Quartermaster
    • Lord Shaxx
    • Dead Orbit
    • New Monarchy
    • Future War Cult
  • Xûr now sells two new Exotic weapon bundles each week in addition to his regular weekly sale items
  • Each bundle costs 30 Strange Coins and 25 Silver Dust and contains 1 Exotic Weapon and 1 matching Weapon Ornament
  • Two new Emotes are available from the Emote Kiosk: Please and Thanks
  • Adjusted the rarity of certain ships available from Amanda Holliday