These notes can also be found at Bungie.net
Raids
- A Raid playlist is now available featuring one Raid in the director each week
- New Weapons, Armor, Armor Ornaments, Ghosts, Sparrows, Shaders and Emblems to discover
- Players will receive one Age of Triumph Armor Ornament token for successful completion of the featured Raid (once per week per account)
- All Challenge Modes are enabled on the weekly featured Raid
- Players will receive one Age of Triumph Armor Ornament token for successful completion of Challenge Modes (once per character, per Challenge Mode, per week)
- Players will receive a “Knuckles of Eao” by completing a featured Raid’s opening encounter (once per week, per account)
- Use Knuckles of Eao then defeat a Raid boss in the weekly featured playlist to receive extra rewards
- Knuckles of Eao consumables stack to a maximum of 5
- Three of Coins should now activate on the following bosses:
- Templar
- Atheon
- Ir-yut
- Crota
- Added Challenge Modes to the following Encounters:
- Atheon
- Templar
- Ir-yut
- Crota
- Fixed an issue where killing Ir-Yut would not always end the Deathsinger encounter and players would have to deal with infinitely respawning Knights
- Removed a condition that prevented Fireteams of less than three from progressing past the Gorgons in the Vault of Glass
- Fixed an issue where one of the door switches in the second Vosik encounter was partially obscured by the wall and difficult to hit with a SIVA Charge
Crucible
- Updated core nodes to cycle between available activities on a weekly cadence:
- Node 1 cycles between Control and Clash
- Node 2 cycles between Rift and Supremacy
- Node 3 cycles between Elimination and Trials of Osiris (on weekend only)
- Node 4 cycles between Skirmish and Salvage
- Node 5 cycles between Rumble and Rumble Supremacy
- Weekly Featured Crucible activities consolidated into a single node
- Weekly Featured activities include Combined Arms, Zone Control, Mayhem Clash, Mayhem Rumble and Doubles
- Classic playlists have been removed, players who do not own Rise of Iron can now access the Weekly Featured Crucible activity
Crucible Bounties
- Updated Crucible Daily Bounties to be more inclusive, no longer requiring specific Subclasses or Fireteams
- Added new Weekly Crucible Weapon Bounties to the Crucible Quartermaster
- Possible Weapon rewards include items from the Crucible Vendor, Crucible Playlists, Iron Banner and Trials of Osiris
- Lord Shaxx will now offer his Weekly Bounty for both available 6v6 modes each week
- Trials of Osiris Bounties have been updated:
- Existing Bounties will remain in your inventory and can be completed to acquire their respective rewards
- New versions of the Bounties will now be offered by Brother Vance and can be completed daily when Trials of Osiris is active
- Armor and Weapon rewards from Bounties updated to include all non-adept Y3 item
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Quests
- Crucible Quest chain from Lord Shaxx has been removed
- You can complete the current quest you are on but will not acquire the next quest in the chain
Iron Banner
- Dusty Iron Engrams updated to decrypt immediately upon purchase
- Dusty Iron Engrams now have a chance to contain Year 2 Iron Companion Armor
- Iron Banner match rewards updated to include Year 2 Iron Companion Armor
- Slightly increased chance for Year 1 and Year 2 armor rewards from Iron Banner matches
- Support added for Iron Banner Mayhem Clash
- Some vendor items on Efrideet have had their rolls updated
Trials of Osiris/Elimination
- Fixed an issue where a player on the surviving team could use Fireborn to cause the round to continue even when all enemies were dead
General
- Made Special Ammo crates instantly refill your Special Weapon on pickup
- Disabled Join-in-Progress for Rumble playlists if any player has at least 100 points
Private Matches
- Removed Power and Vehicle options, added Ammo and Respawn options that vary by mode:
- Ammunition – Default, No Special, No Heavy, No Ammo Crates
- Respawns – Teammate Revives, Instant, After 3 Seconds, After 5 Seconds, After 10 Seconds
- Vehicles are now enabled on maps that support them, except in Inferno modes
- Round Time options adjusted for Elimination to default to 90 seconds to match the playlist setting
Maps
- Fixed an issue where players were able to leave the intended playable area on Icarus and Skyline
Patrols
- Fixed an issue where Plaguelands patrols were not dropping collection items
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Sandbox
Health Regen changes:
- Changes reverted
- Suros Legacy perk
- No Backup Plans
- Ward of Dawn cast
- Apotheosis Veil
- Embrace the Void
- Kept the recent changes, but increased the amount of Health/Shield given per kill from 36 to 57:
- Hungering Blade
- Transfusion: Cooldown was also removed
- Cauterize: Cooldown was also removed
- Red Death perk
- Lifesteal: Also applies to The Ram
- Memory of Skorri will now require a kill to start working and will charge Supers for 1 minute, or until the round ends or the player dies
- Sidearms will no longer allow ammo to stack through death and instead will reset to a single magazine every respawn
- Added 1 round to Truth’s maximum inventory and increased its reload speed to max
- Added more flinch to No Land Beyond and widened its potential recoil space — it will recoil the same amount, but not necessarily in the same direction
- Recovery reduction was removed from the Blink Talent Grid Nodes and the time the player was left HUDless has been lowered
- Hand Cannon range falloff now starts ~3m earlier
- Auto Rifles‘ minimum damage (damage done at maximum range falloff) increased by 7%
- Kills with Necrochasm no longer require headshots to explode enemies (flying enemies such as Shanks and Wizards do not explode)
- Increased Recovery given by Astrocyte Verse‘s Move to Survive perk from +3 to +7
- Fixed an issue where the Rescue Mag perk would replenish ammunition when taking self-damage
- Fixed an issue where changes to the Shotgun perk Rangefinder intended with Hotfix 2.5.0.2 did not go into effect
- Fixed an issue that where changes to Shotgun in-air accuracy did not go into effect
Strikes
- New Nightfall modifier: Daybreak combines the Epic and Mayhem modifiers every fourth week
- Nightfall blue flames and Radiant Light Reputation bonus on completion have returned
- More aggressive idle player detection; now in line with Crucible Activity
- Fixed an issue in The Nexus where the Aegis would be continuously deleted and respawned
- Fixed an issue in The Shadow Thief where players would get the “Joining Allies” message while in the playable space during the fight with Taniks
Vendors
- Increased the reputation awarded by the Gunsmith for completing weapon tests
- Eris Morn now accepts Moldering Shards and charged Antiquated Runes as donations in exchange for Crota’s Bane reputation
- Adjusted the price of ammo synthesis for purchase from Eris Morn
- Shiro-4 will now accept Isenfyre Tokens in exchange for 500 Vanguard reputation
- The Crucible Quartermaster now sells ammo synthesis consumables in exchange for Hadium Flakes
- Vendor items sold for Legendary Marks have had their light levels increased to 380
- Vendors selling level 40 Legendary Armor and Weapons now update perks and stats at the weekly reset
- Vanguard Mentors and Quartermaster
- Crucible Quartermaster
- Lord Shaxx
- Dead Orbit
- New Monarchy
- Future War Cult
- Xûr now sells two new Exotic weapon bundles each week in addition to his regular weekly sale items
- Each bundle costs 30 Strange Coins and 25 Silver Dust and contains 1 Exotic Weapon and 1 matching Weapon Ornament
- Two new Emotes are available from the Emote Kiosk: Please and Thanks
- Adjusted the rarity of certain ships available from Amanda Holliday