Asylum Trials Tips

Asylum has been one of the fastest paced trials maps so far. Many encounters come down to gunskill alone and there are just a couple of doorways separating the spawns. [divider] Asylum Tips Choke Points Doorways are everywhere, each one of them providing the opportunity to pinch the enemy, or cut them off with grenades. This worked from both sides, giving both teams an opportunity to close enemies out of B flag and defend that area. My team found rushing and pushing into B flag was the quickest way to shut down and demoralise an enemy team; grenading the doorways and

necrochasm exotic review

Necrochasm Exotic Review

Returning from the archives of Year 1, Necrochasm was one of the more difficult weapons to acquire back in the day. Not only did it require an extensive quest, but progressing also hinged upon random drops from Hive knights and Crota himself. Many rage-quits were harvested during those sorrowful times. The new quest line is much easier, but is it worth your time in this new age of nostalgic delights? Pros: Very quick time-to-kill, Arc damage, cursed Thrall explosions on every kill. Cons: Uses a vital exotic slot, dependent on the Zen Moment perk for optimal stability. Perks The Intrinsic

hard light rise of iron review

Weekly Exotic Roundup: Hard Light

Each week, a specific Exotic weapon will be used in every activity of Destiny. So far we’ve inspected Touch of Malice, Universal Remote, & The Last Word! Hard Light Pros: Literally light up your enemies! Over-penetrating rounds work well when enemies are lined up, decent magazine. Cons: Blinding muzzle flash, difficult to stay on target, techno music will play in your head. Perks In the ballistics column, we have Accurized, CQB, and Aggressive. CQB increases Range at the expense of Stability, which is a baffling choice considering this weapon suffers no damage fall-off. The Exotic Perk gives you the over-penetrating rounds