HotFix is LIVE! Full Patch Notes

Special Ammo

  • Adjusted Special ammo economy in all gametypes
    • Players start Crucible matches with Special ammo
    • Special ammo is now lost upon death
      • Sidearms are not affected by this change
  • Special ammo crates now appear every 60 seconds (initial spawn and respawn)
  • Special ammo crates are shared with allies within 75m (down from 100m)
  • Special ammo timing in Mayhem is unchanged

Elimination Gametypes

  • Round time limit has been reduced to 90 seconds (down from 2 minutes)
  • Players only start with Special ammo for Round 1 in Elimination gametypes
    • Special ammo timing is 30s initial, then 45s respawns
    • Special ammo is wiped at the beginning of subsequent rounds

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Hand Cannons

  • Significantly increased initial accuracy (returns to Launch / Year 1)
  • Reduced base range to 35m from 40m
  • Reduced Aim Assist and Magnetism at longer ranges
  • Reduced minimum damage after falloff from 50% to 33%

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Auto Rifles

  • Increased Precision Damage modifier to 1.3x (up from 1.25x)
  • Increased base damage of low rate of fire Auto Rifles by 2.5%
  • Increased in air accuracy

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Pulse Rifles

  • Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
  • Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
  • Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
  • Reduced the effect of High Caliber Rounds for Pulse Rifles
  • Increased in air accuracy

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Scout Rifles

  • Increased in air accuracy

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Shotguns

  • Shotguns no longer deal precision damage
    • The Chaperone and Universal Remote are unaffected by this change
    • Note: Universal Remote only deals precision damage when ADS
  • Shotguns now have significantly less magnetism when fired from the hip
  • Shotguns now have significantly less in air accuracy
  • Shotguns no longer have a movement penalty
  • Shotguns now deal 20% more damage to combatants
  • Rangefinder on Shotguns now increases ADS time by 25%
  • Reduced Universal Remote’s Magazine Size to 3 from 5
    • Universal Remote now takes longer to reload

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Exotics

Young Wolf’s Howl

  • Reduced “Howling Flames” ammo cost from 10 to 5

Truth

  • Reduced Magazine size from 3 to 1

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Classes

General

  • Reduced Health of Guardians with Armor values above 10
  • Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
  • Blink now disables your Radar and HUD for a short time after activation

Hunter

  • Throwing Knife now deals Solar Damage on impact
  • Hungering Blade*
    • Immediately starts Health regen
    • Restores more Health per kill
    • Gives a flat amount of Health/Shield per activation
    • Does not immediately start regenerating Shields
  • Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed

Warlock

  • Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
  • Stormcaller’s Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
    • Amplitude will continue to grant small range boost to new base range
  • Landfall now reduces the total time in Stormtrance

Titan

  • Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air

General

  • Outbreak Prime no longer triggers The Corruption Spreads by shooting at Ward of Dawn
  • Shinobu’s Vow no longer adds an additional seeker to Skip Grenades
  • Removed intrinsic Perks Kneepads and Icarus on some Talent grids
  • Fixed an issue where High Caliber Rounds were not functioning properly on Hand Cannons, Scout Rifles, Machine Guns and Sniper Rifles

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These patch notes can also be found @ Bungie.net