Special Ammo
- Adjusted Special ammo economy in all gametypes
- Players start Crucible matches with Special ammo
- Special ammo is now lost upon death
- Sidearms are not affected by this change
- Special ammo crates now appear every 60 seconds (initial spawn and respawn)
- Special ammo crates are shared with allies within 75m (down from 100m)
- Special ammo timing in Mayhem is unchanged
Elimination Gametypes
- Round time limit has been reduced to 90 seconds (down from 2 minutes)
- Players only start with Special ammo for Round 1 in Elimination gametypes
- Special ammo timing is 30s initial, then 45s respawns
- Special ammo is wiped at the beginning of subsequent rounds
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Hand Cannons
- Significantly increased initial accuracy (returns to Launch / Year 1)
- Reduced base range to 35m from 40m
- Reduced Aim Assist and Magnetism at longer ranges
- Reduced minimum damage after falloff from 50% to 33%
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Auto Rifles
- Increased Precision Damage modifier to 1.3x (up from 1.25x)
- Increased base damage of low rate of fire Auto Rifles by 2.5%
- Increased in air accuracy
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Pulse Rifles
- Reduced rate of fire for very high rate of fire Pulse Rifles by 7.7%
- Increased rate of fire for low rate of fire Pulse Rifles by 5.3%
- Reduced Magazine Size of Clever Dragon and Grasp of Malok by 6
- Reduced the effect of High Caliber Rounds for Pulse Rifles
- Increased in air accuracy
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Scout Rifles
- Increased in air accuracy
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Shotguns
- Shotguns no longer deal precision damage
- The Chaperone and Universal Remote are unaffected by this change
- Note: Universal Remote only deals precision damage when ADS
- Shotguns now have significantly less magnetism when fired from the hip
- Shotguns now have significantly less in air accuracy
- Shotguns no longer have a movement penalty
- Shotguns now deal 20% more damage to combatants
- Rangefinder on Shotguns now increases ADS time by 25%
- Reduced Universal Remote’s Magazine Size to 3 from 5
- Universal Remote now takes longer to reload
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Exotics
Young Wolf’s Howl
- Reduced “Howling Flames” ammo cost from 10 to 5
Truth
- Reduced Magazine size from 3 to 1
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Classes
General
- Reduced Health of Guardians with Armor values above 10
- Increased damage of Flux Grenade, Magnetic Grenade and Shoulder Charge to ensure effectiveness across all Armor values
- Blink now disables your Radar and HUD for a short time after activation
Hunter
- Throwing Knife now deals Solar Damage on impact
- Hungering Blade*
- Immediately starts Health regen
- Restores more Health per kill
- Gives a flat amount of Health/Shield per activation
- Does not immediately start regenerating Shields
- Bladedancer’s Quick Draw Perk no longer readies your weapons instantly, but now grants a large increase to weapon handling speed
Warlock
- Viper Totemic on Ophidian Aspect no longer readies your weapon instantly, but now grants a large increase to weapon handling speed
- Stormcaller’s Thunderstrike melee range reduced to be consistent with other Warlock Subclasses
- Amplitude will continue to grant small range boost to new base range
- Landfall now reduces the total time in Stormtrance
Titan
- Juggernaut is now disabled after being in the air for a short time and cannot be activated while in mid air
General
- Outbreak Prime no longer triggers The Corruption Spreads by shooting at Ward of Dawn
- Shinobu’s Vow no longer adds an additional seeker to Skip Grenades
- Removed intrinsic Perks Kneepads and Icarus on some Talent grids
- Fixed an issue where High Caliber Rounds were not functioning properly on Hand Cannons, Scout Rifles, Machine Guns and Sniper Rifles
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These patch notes can also be found @ Bungie.net