Crucible Radio Unlike the PlanetDestiny podcast that you know, Crucible Radio is focused primarily on PvP. New episodes arrive every Monday at midnight, so please check out the show on iTunes and subscribe to the YT channel to stay updated. [divider]From the Crew Hey everyone! Bones, Birds and Stache here. We host a podcast called “Crucible Radio”, where we discuss Destiny PvP strategy, the metagame, and our own journey to “git gud”. Each week we feature an interview with one of Destiny’s top players, streamers, and Crucible scientists. For us, it’s all about having a personal conversation: we’re not top 1% players, but we do
Category: News
Where’s Xûr?
Published on: September 25, 2015 @ 3:05 Xûr, Agent of the Nine has arrived with a fresh stock of Exotics. Click here to see a list of Xûr’s previous inventories. [divider] Where is Xûr? Xûr is located in the Tower Hanger. He’ll be available until the reset on Sunday (9/27). [divider] Item Class Subclass Type Strange Coin Hawkmoon Hand Cannon 23 Legacy Primary Weapon Ruin Wings (32/45 INT, 28/41 STR) Titan Striker Gauntlets 13 Sealed Ahamkara Grasps (57/70 STR) Hunter Any Gauntlets 13 Light Beyond Nemesis (60/75 INT) Warlock Any Helmet 13 Curios Type Rarity QTY Strange Coin Heavy Ammo Synthesis Consumable Basic 3 1 Plasma Drive Vehicle Upgrade
Hot Fix Changes Three of Coins
Published on: Sep 24, 2015 @ 12:20 You can also find these patch notes on Bungie.net [divider] General Fixed an issue with Year 1 Moments of Triumphs in which Golden Chest node completions were disappearing after TTK release Activities Quests Fixed an issue where players who reached Level 40 before turning in the Reach Level 30 objective did not properly receive the Level 40 quest Fixed an issue where the quest “High Value Targets” did not correctly reward Legendary Marks upon completion Strikes Fixed an issue where Year 1 Strikes were not dropping Uncommon and Rare quality gear as intended
King’s Fall Highlights
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Weekly Update 9.17.15 (Xur)
Published on: Sep 17, 2015 @ 15:30 The full weekly update can be found at Bungie.net [divider] Your first steps onto the Dreadnaught mark the end of a long journey for us – both as developers and as a community. All year, we dreamed of what Destiny could and would be in Year Two. All summer, we thought about the day one wave of Guardians that would establish the first beachhead aboard Oryx’s fortress. In the final weeks that led to the here and now, we took just about every opportunity we could think of to tell you that our
Jesse van Dijk on the Art of Destiny
Published on: Sep 15, 2015 @ 16:08 Enjoying The Taken King so far? While you’re eagerly waiting to get back into the world of Destiny, you might want to take a moment and read this interview that Jesse van Dijk, Bungie’s lead concept artist, had with the Dutch newspaper Metro. If you’re not fluent in Dutch, we’ve translated it, to save you some time. [divider] Interview A year after the release of Destiny, a new expansion sees the light of day: The Taken King. We (Metro) spoke with Jesse van Dijk, lead concept artist at Bungie. At its release in
Story Highlights
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