Item | Class | Subclass | Buy? | Strange Coin |
---|---|---|---|---|
Universal Remote | YES | 17 | ||
Legacy Chest Engram | 29 | |||
The Glasshouse | Titan | Any | 13 | |
Khepri’s Sting | Hunter | Any | 13 | |
Sunbreakers | Warlock | Sunsinger | 13 |
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The Glasshouse
Bathed in Light will extend the duration of either of those talents by 5 seconds, allowing it to stay active for a total of 15 seconds.
Blessing of Light grants you and any allies who pass through the shield a bonus shield that stacks on top of your existing health. This shield normally has 65 health (boosted to 95 with Illumination). If the shield is damaged or destroyed, you can simply step back into your Ward to regenerate it. It’s helpful in situations where you need some extra muscle to break an enemy position.
Weapons of Light is a powerful damage bonus, granting you and any friendly Guardians who pass through it a 25% damage bonus (35% with Illumination). Weapons of Light gives Ward of Dawn some offensive bite and can result in more sustained damage being dealt over the lifespan of Ward of Dawn.
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Khepri’s Sting
As a subclass neutral Exotic, it gives Gunslinger a taste of Invisibility, even without Shadowjack to make it practical. It frees you up to spec both Hungering Blade and Stalker; this alone makes it quite strong.
While it requires some micro-managing on your cooldown times and positioning, it can handle irksome enemies quite well, even applying a DoT when they aren’t immediately killed. There’s many great perks that can be re-rolled on this piece, depending on what ammo type you prefer.
Invisibility is a little less useful in PvP but Stalker and Hungering Blade are never without utility. Strength is probably the least helpful stat allocation, as proc’ing Escape Artist is often a death sentence unless succinctly timed with a killing melee strike. Making use of Touch of Venom is even trickier, requiring a Bladedancer to flank after using Stalker to go invisible, all the while being conscious that invisibility could expire at any time. Still, these gauntlets can prove strong in patient hands that are used to employing an opportunistic strategy with a coordinated fireteam.
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Sunbreakers
Helium Cycle exactly doubles your Solar grenade’s duration. An additional Solar grenade with Gift of the Sun is helpful if you want to take even more advantage of Song of Flame and Radiant Will. Sunbreakers want more control over areas and more damage output for grenades – this Exotic delivers.