luke smith taken king interview

Luke Smith talks Taken King

Patrick (Holtzmann) got a chance to sit down with Luke Smith at E3, and talked all about Taken King. Unfortunately the interview couldn’t be recorded due to technical difficulties. [divider] The Interview The new subclasses are so different from the others. What was the goal when creating them? We wanted to find experiential holes in the existing subclasses and plug them. The first step was to ensure that every class had access to each elemental type. They really do feel different from everything else we’ve experienced. I got a lot of time with the Nightstalker, it felt amazing, and it wasn’t even leveled