Published on: Sep 1, 2015 @ 15:42 Now that the basics have been covered, let’s dive into the meta-game. Mind games, tactics, map movement, spawn control, and other strategies are part of the meta-game; smaller, more specific aspects of Crucible strategy not made apparent in-game that grant a greater understanding of PvP matches and offer distinct advantages when mastered. In this chapter of the Crucibible, we’ll be talking about the meta of pre-positioning. You’ll learn how to give yourself the advantage before a firefight, and how to take into account equipment, other players, and your surroundings to win a standoff.
Tag: destiny crucibible
The Crucibible: Supers (Chapter 4)
Published on: Jun 4, 2015 @ 11:43 Supers completely set Destiny’s PvP apart from other shooters. Where other games reward you with airstrikes or giant mech robots, the Crucible gives you a gun infused with solar light and a void bomb. In this chapter of the Crucibible, we’ll be talking about Supers and the meta-game they present in every PvP match. You’ll learn the pros and cons of each Super, when to use them, how to avoid/counter them, and how kills and Intellect affect their cooldown. [divider] Filling the bar Your Super recharges on its own during the course of the
The Crucibible: Movement (Chapter 3)
Published on: Apr 11, 2015 @ 10:52 We’re in a new generation of first-person shooters. Destiny is more fast-paced and mobile compared to games from a few years ago, with triple jumps, slides, and teleportation, it opens up all sorts of possibilities. Unfortunately, most players don’t use that extra mobility to their advantage to better maneuver around maps and disorient enemies. In this chapter of the Crucibible, we’ll be talking about those mobility options and how to use them to your advantage to become the fastest and most agile Guardian you can be. Click here for in-depth class builds and other helpful articles. [divider] Who’s
The Crucibible: Aiming (Chapter 2)
Published on: Mar 21, 2015 @ 17:03 Aiming is pretty straightforward for the most part; not much about it changes at all between shooters aside from sensitivity ranges and speed. Unlike the motion tracker, which operates a bit differently than most shooters, aiming in Crucible will be pretty much the same to every other game you’ve ever played. An important distinction to make is the difference between aiming and recoil control. While the two do go hand in hand, each calls for a different set of skills to master. In this chapter of the Crucibible, we’ll be covering all aspects of