Xûr has arrived! What’s worth your hard-earned Strange Coins?
[divider]
Inventory
Item | Class | Subclass | Type | Strange Coin |
---|---|---|---|---|
Gjallarhorn | Rocket Launcher | 17 | ||
An Insurmountable Skullfort (127/135 DISC) | Titan | Striker | Helmet | 13 |
Achlyophage Symbiote (125/131 DISC) | Hunter | Gunslinger | Helmet | 13 |
Light Beyond Nemesis (126/133 STR) | Warlock | Any | Helmet | 13 |
You can also try your luck with the Exotic Gauntlet Engram.
[divider]Gjallarhorn
It’s OK… 😉
[divider]An Insurmountable Skullfort
One of the best PvP helms!
The 127/135 Discipline roll is incredibly high, maxing out at 137.
Talents
- Infusion – Replenishes health each time you pick up an Orb of Light.
- Impact Induction – Causing damage with a melee reduces your grenade cooldown.
- Improved Transfusion – Kills with Storm Fist immediately trigger health regeneration. You also respawn with full Melee energy.
Should I buy it?
It grants Discipline (perfect for maximizing cooldown on those all-important grenades), gives full melee energy on respawn, and provides Transfusion free of charge; what’s not to love? This helmet is ideal for the punch-happy Titan.
Although it doesn’t grant the useful Rain Blows perk, Skullfort’s Transfusion is potent, activating on both regular melee and Shoulder Charge kills alike. You are free to select between Aftershocks and Headstrong with this benefit, and Amplify and Discharge become appealing options in lieu of Overload with Skullfort granting melee energy after every death.
Definitely buy this if you can!
[divider]Achlyophage Symbiote
This helmet has been cherished for awhile as one of the best Gunslinger Exotics.
The 125/131 Discipline roll is well above average, maxing out at 137.
Talents
- Fastball – Increases grenade throw distance.
- Ashes to Asset – Replenish Super energy when you kill an enemy with a grenade.
- Last Man Standing – Golden Gun gains one additional shot per use.
Should I buy it?
Absolutely.
[divider]Light Beyond Nemesis
For a team player who wants medic-like perks, this is an ideal helm for Trials of Osiris.
It’s got an above average (near-max) roll of 126/133 Strength.
Talents
- Snap Discharge – Increases melee attack speed.
- Infusion – Replenishes health each time you pick up an Orb of Light.
- Keeper of the Pack – You revive fallen teammates faster, and they revive you faster. Your Super also spawns additional orbs for teammates.
Should I buy it?
Light Beyond Nemesis is a subclass-neutral helm. Keeper of the Pack is going to be most useful in Trials.
The Keeper of the Pack perk won’t affect the countdown timer in raids, but it does help when physically standing over someone and holding the revive button.
Ultimately this is a decent helm for personal support, but with Infusion and Keeper of the Pack, the perks just are too niche to qualify this helm for general use. It’s worth keeping though if you run Trials on a regular basis.