Activision’s earning’s report and the latest weekly update confirmed some new info!
- Destiny’s 25+ million registered users have logged nearly 3 billion hours playing the game
- […] new expansion in 2016 and a full game sequel in 2017
- Light Increases, New Gear, And New PvE Challenges in Spring
There’s been plenty of rumors surrounding ‘Destiny 2’ but at least now we know it’s coming in 2017.
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This Week At Bungie
Prior to the holiday break we mentioned a second, larger update slated for Spring. That content release will feature a significant Light increase, a bunch of new gear to earn and equip, and new challenges for PvE players seeking some more fun experiences and replayability.
Beyond that, the team is focused on delivering a large expansion later this year, and a full Destiny sequel in 2017.
As work wraps up in the weeks ahead, look for more details about the Spring content, as well as more information about our bigger projects in the months that follow.
Thanks for your patience, and thanks for playing.
Matchmakers
How we introduce you to your opponents in the Crucible has been a hot topic of conversation lately. The chatter continues this week as we sample the overall reaction to how new Matchmaking settings have shaped the Crimson Doubles experience. Reports from the front have suggested that “date night” has been pretty competitive.
Here’s Design Lead Lars Bakken with some fresh thoughts.
Lars: Hey everyone, we’ve made some great strides to update Matchmaking over the last couple of weeks. For those of you just tuning in, Matchmaking itself is governed by some specific design goals: Ensuring you get into a match in a timely fashion, looking for a good connection, creating relatively balanced teams so players don’t get stomped continually.
We’re gathering a ton of data and listening to feedback. We’re examining the new Damage Referee and figuring out if and when we want to deploy it wider. T
here is more work to do and we’re planning our next steps right now. When we’re ready to share them, we’ll activate DeeJ. Thanks again for all your help.
A balancing act that involves millions of players never ends.