In addition to the Interceptor changes, Destiny has some buffs in store for the Voidwalker Warlock. Datto gives us an overview of the changes coming for the Voidwalker, a minor change for the Hand Cannons and whether or not locking in your subclasses will make it into the final game.
Also, as we reported in this article last week, Bungie’s Director of Production Jonty Barnes spoke about what they have planned for Destiny when the game launches and beyond.
“We’ve got plenty of ideas! We’ve got some things like UI readability we’ve got for day one that’s just better. But we do have things we’re going to change over time that will make those experiences better. You’ll see stuff and you’ll go, hey, have you seen what they’ve done to the explore mode recently? Maybe we should do some of that – it seems a lot better. We’re going to try to do that for all of the game and build on the world. Having gamers participate in the dialogue about what they would like to see, not just our own team and user research group of gamers coming in and out, it certainly makes – it has done historically for Bungie – our games better,” Barnes said.
As you know, there won’t be any custom games at launch. However, what the community wants will largely influence the developers decisions. As Jesse van Dijk explained, “we’re going to interpret the way people play the game and cater towards that by offering new content and literally making sure there’s a new thing for you to do every single day.”
Finally, the Sunsinger subclass had a name change to Firesinger, but it’s since been changed back to Sunsinger.