DattoDoesDestiny, as always, has an impressive analysis of Destiny. With the following 3 videos, he goes over what is in store once you reach level 15 and unlock the use of the second subclass for your Guardian.
[divider]
The Defender: It has a very heavy focus in support and defense based abilities and bonuses. It is considered to be a Void damage based subclass, but there is a much greater focus on defense and support.
GRENADE:
- Magnetic Grenade – “A grenade that attaches to enemies and explodes twice.”
- Spike Grenade – “A grenade that attaches to any surface and emit a torrent of damaging Void Light.”
- Suppressor Grenade – “An explosive grenade that prevents enemies from using abilities for a short time.”
JUMP:
- (Lift – Jump and then press X again while in the air to activate Lift)
- Increased Height – “Upgrades Lift to carry you higher.”
- Increased Control – “Upgrades Lift for better directional control while in the air.”
- Catapult – “Upgrades Lift to provide a strong initial burst of momentum.”
SUPER:
- (Ward of Dawn – Shape Void Light into an indestructible shield to protect you and your allies from harm with L1 + R1)
- Armor of Light – “While inside Ward of Dawn you and your allies gain significant damage resistance.”
- Blessing of Light – “Passing through Ward of Dawn grants you and your allies a temporary shield.”
- Weapons of Light – “Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.”
MELEE:
- (Disintegrate – Killing an enemy this powerful melee attack creates a Force Barrier around you which absorbs incoming damage.)
- War Machine – “While Force Barrier is active all your weapons reload and ready blindingly fast.”
- Gift of Light – “When the shield created by Disintegrate is active all your kills have a chance to create Orbs of Light.”
- Unbreakable – “Force Barrier continually recharges.”
PASSIVE (1st Set):
- Titan Codex I – “Training focused on battle recovery and toughness.”
- Titan Codex II – “Training focused on speed and toughness.”
- Titan Codex III – “Training focused on battle recovery and speed.”
PASSIVE (2nd Set):
- Titan Codex IV – “Training focused on all attributes.”
- Titan Codex V – “Training focused on maximum recovery.”
- Titan Codex VI – “Training focused on raw speed.”
PASSIVE (3rd Set):
- Bastion – “Increases the duration of Ward of Dawn.”
- Relentless – “Increases the duration and strength of the shield created by Disintegrate.”
- Gift of the Void – “As Ward of Dawn takes damage from enemy fire it creates additional Orbs of Light.”
PASSIVE (4th Set):
- Untouchable – “Reduces the cooldown time of Ward of Dawn.”
- Iron Harvest – “Heavy Weapon kills have a chance to create Orbs of Light for your allies.”
- Illuminated – “Increases the benefits gained by Blessing of Light and Weapons of Light.”
ILLUMINATION = Additional Armor
The Bladedancer: It has a heavy focus on arc based damage while also having a lot of skills that enhance melee and generate stealth.
GRENADE:
- Flux Grenade – “An explosive grenade which deals additional damage when attached to enemies.”
- Skip Grenade – “A grenade which splits on impact, creating multiple projectiles which seek enemies.”
- Arcbolt Grenade – “A grenade that chains bolts of lightning to nearby enemies.”
JUMP:
- (Double Jump – Jump a second time after leaving the ground by pressing X)
- Higher Jump – “Upgrades Double Jump for even greater height.”
- Better Control – “Upgrades Double Jump for better directional control while in the air.”
- Blink – “A short distance teleport that replaces Double Jump.”
SUPER:
- (Arc Blade – Charge your blade with Arc Light and consume your foes with lightning with L1 + R1)
- Showstopper – “Press R2 during Arc Blade to damage nearby enemies.”
- Razor’s Edge – “Press R2 during Arc Blade to unleash a destructive wave of energy that travels along the ground.”
- Vanish – “Press R2 during Arc Blade to disappear from sight”
MELEE:
- (Blink Strike – A powerful melee attack with extended range.)
- Backstab – “Hitting an enemy from behind with Blink Strike causes significantly more damage.”
- Escape Artist – “Hitting an enemy with Blink Strike grants brief invisibility.”
- Fast Twitch – “Reduces the cooldown of Blink Strike.”
PASSIVE (1st Set):
- Path Forgotten – “Training focused on toughness and speed.”
- Path Forbidden – “Training focused on battle recovery and speed.”
- Path Unknown – “Training focused on battle recovery and toughness.”
PASSIVE (2nd Set):
- Way of the Drifter – “Training focused on all attributes.”
- Way of the Fearless – “Training focused on toughness at all costs.”
- Way of the Nomad – “Training focused on maximum battle recovery.”
PASSIVE (3rd Set):
- Fleet Footed – “Increases maximum sprint speed and extends slide distance.”
- Quick Draw – “Weapons ready immediately after dealing damage with any knife attack.”
- Gift of the Void – “Increases the duration of invisibility effects.”
PASSIVE (4th Set):
- Encore – “Killing an enemy with Arc Blade extends its duration.”
- Stalker – “Gain invisibility after crouching in place for a short time.”
- Hungering Blade – “Kills with Arc Blade and Blink strike immediately regenerate health.”
ILLUMINATION = Additional Agility
The Sunsinger: It has a very heavy focus in solar damage and abilities and has been considered to be a support damage subclass.
GRENADE:
- Solar Grenade – “A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.”
- Firebolt Grenade – “A grenade that unleashes bolts of Solar Light at nearby enemies.”
- Fusion Grenade – “An explosive grenade that causes bonus damage when attached to its target.”
JUMP:
- (Glide – Jump and then press X again while in the air to activate Glide)
- Focused Control – “Upgrades Glide for better directional control while in the air.”
- Focused Burst – “Upgrades Glide to provide an initial boost of speed.”
- Balanced Glide – “Upgrades Glide to provide bonuses to both speed and control.”
SUPER:
- (Radiance – Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities with L1 + R1)
- Song of Flame – “While active, Radiance reduces all cooldowns for nearby allies.”
- Radiant Skin – “While active, Radiance reduces incoming damage.”
- Fireborn – “Radiance can now be activated from beyond the grave. Doing so returns you to life.”
MELEE:
- (Scorch – A powerful melee attack that Ignites enemies causing damage over time.)
- Flame Shield – “Killing an enemy with Scorch reduces incoming damage for a short time.”
- Solar Wind – “Hitting an enemy with Scorch knocks them back.”
- Brimstone – “Killing enemies with Scorch causes them to explode.”
PASSIVE (1st Set):
- Arcane Wisdom – “Training focused on battle recovery and speed.”
- Arcane Spirit – “Training focused on battle recovery and toughness.”
- Arcane Force – “Training focused on toughness and speed.”
PASSIVE (2nd Set):
- Ancestral Order – “Training focused on all attributes.”
- Chaos Order – “Training focused on raw speed.”
- Divine Order – “Training focused on toughness at all costs.”
PASSIVE (3rd Set):
- Radiant Will – “Increases duration of Radiance.”
- Viking Funeral – “Enemies you Ignite burn longer and take more damage.”
- Sunburst – “Killing an enemy with Scorch has a chance to generate Orbs of Light.”
PASSIVE (4th Set):
- Touch of Flame – “All grenades Ignite enemies causing damage over time.”
- Angel of Light – “Aiming your weapon while in the air will hold you in place for a short time.”
- Gift of the Sun – “Gain an additional grenade.”
ILLUMINATION = Additional Recovery