Bladedancer, Sunsinger, & Defender

DattoDoesDestiny, as always, has an impressive analysis of Destiny. With the following 3 videos, he goes over what is in store once you reach level 15 and unlock the use of the second subclass for your Guardian.

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The Defender: It has a very heavy focus in support and defense based abilities and bonuses. It is considered to be a Void damage based subclass, but there is a much greater focus on defense and support.

GRENADE:

  • Magnetic Grenade – “A grenade that attaches to enemies and explodes twice.”
  • Spike Grenade – “A grenade that attaches to any surface and emit a torrent of damaging Void Light.”
  • Suppressor Grenade – “An explosive grenade that prevents enemies from using abilities for a short time.”

JUMP:

  • (Lift – Jump and then press X again while in the air to activate Lift)
  • Increased Height – “Upgrades Lift to carry you higher.”
  • Increased Control – “Upgrades Lift for better directional control while in the air.”
  • Catapult – “Upgrades Lift to provide a strong initial burst of momentum.”

SUPER:

  • (Ward of Dawn – Shape Void Light into an indestructible shield to protect you and your allies from harm with L1 + R1)
  • Armor of Light – “While inside Ward of Dawn you and your allies gain significant damage resistance.”
  • Blessing of Light – “Passing through Ward of Dawn grants you and your allies a temporary shield.”
  • Weapons of Light – “Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.”

MELEE:

  • (Disintegrate – Killing an enemy this powerful melee attack creates a Force Barrier around you which absorbs incoming damage.)
  • War Machine – “While Force Barrier is active all your weapons reload and ready blindingly fast.”
  • Gift of Light – “When the shield created by Disintegrate is active all your kills have a chance to create Orbs of Light.”
  • Unbreakable – “Force Barrier continually recharges.”

PASSIVE (1st Set):

  • Titan Codex I – “Training focused on battle recovery and toughness.”
  • Titan Codex II – “Training focused on speed and toughness.”
  • Titan Codex III – “Training focused on battle recovery and speed.”

PASSIVE (2nd Set):

  • Titan Codex IV – “Training focused on all attributes.”
  • Titan Codex V – “Training focused on maximum recovery.”
  • Titan Codex VI – “Training focused on raw speed.”

PASSIVE (3rd Set):

  • Bastion – “Increases the duration of Ward of Dawn.”
  • Relentless – “Increases the duration and strength of the shield created by Disintegrate.”
  • Gift of the Void – “As Ward of Dawn takes damage from enemy fire it creates additional Orbs of Light.”

PASSIVE (4th Set):

  • Untouchable – “Reduces the cooldown time of Ward of Dawn.”
  • Iron Harvest – “Heavy Weapon kills have a chance to create Orbs of Light for your allies.”
  • Illuminated – “Increases the benefits gained by Blessing of Light and Weapons of Light.”

ILLUMINATION = Additional Armor

 

The Bladedancer: It has a heavy focus on arc based damage while also having a lot of skills that enhance melee and generate stealth.

GRENADE:

  • Flux Grenade – “An explosive grenade which deals additional damage when attached to enemies.”
  • Skip Grenade – “A grenade which splits on impact, creating multiple projectiles which seek enemies.”
  • Arcbolt Grenade – “A grenade that chains bolts of lightning to nearby enemies.”

JUMP:

  • (Double Jump – Jump a second time after leaving the ground by pressing X)
  • Higher Jump – “Upgrades Double Jump for even greater height.”
  • Better Control – “Upgrades Double Jump for better directional control while in the air.”
  • Blink – “A short distance teleport that replaces Double Jump.”

SUPER:

  • (Arc Blade – Charge your blade with Arc Light and consume your foes with lightning with L1 + R1)
  • Showstopper – “Press R2 during Arc Blade to damage nearby enemies.”
  • Razor’s Edge – “Press R2 during Arc Blade to unleash a destructive wave of energy that travels along the ground.”
  • Vanish – “Press R2 during Arc Blade to disappear from sight”

MELEE:

  • (Blink Strike – A powerful melee attack with extended range.)
  • Backstab – “Hitting an enemy from behind with Blink Strike causes significantly more damage.”
  • Escape Artist – “Hitting an enemy with Blink Strike grants brief invisibility.”
  • Fast Twitch – “Reduces the cooldown of Blink Strike.”

PASSIVE (1st Set):

  • Path Forgotten – “Training focused on toughness and speed.”
  • Path Forbidden – “Training focused on battle recovery and speed.”
  • Path Unknown – “Training focused on battle recovery and toughness.”

PASSIVE (2nd Set):

  • Way of the Drifter – “Training focused on all attributes.”
  • Way of the Fearless – “Training focused on toughness at all costs.”
  • Way of the Nomad – “Training focused on maximum battle recovery.”

PASSIVE (3rd Set):

  • Fleet Footed – “Increases maximum sprint speed and extends slide distance.”
  • Quick Draw – “Weapons ready immediately after dealing damage with any knife attack.”
  • Gift of the Void – “Increases the duration of invisibility effects.”

PASSIVE (4th Set):

  • Encore – “Killing an enemy with Arc Blade extends its duration.”
  • Stalker – “Gain invisibility after crouching in place for a short time.”
  • Hungering Blade – “Kills with Arc Blade and Blink strike immediately regenerate health.”

ILLUMINATION = Additional Agility

 

The Sunsinger: It has a very heavy focus in solar damage and abilities and has been considered to be a support damage subclass.

GRENADE:

  • Solar Grenade – “A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.”
  • Firebolt Grenade – “A grenade that unleashes bolts of Solar Light at nearby enemies.”
  • Fusion Grenade – “An explosive grenade that causes bonus damage when attached to its target.”

JUMP:

  • (Glide – Jump and then press X again while in the air to activate Glide)
  • Focused Control – “Upgrades Glide for better directional control while in the air.”
  • Focused Burst – “Upgrades Glide to provide an initial boost of speed.”
  • Balanced Glide – “Upgrades Glide to provide bonuses to both speed and control.”

SUPER:

  • (Radiance – Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities with L1 + R1)
  • Song of Flame – “While active, Radiance reduces all cooldowns for nearby allies.”
  • Radiant Skin – “While active, Radiance reduces incoming damage.”
  • Fireborn – “Radiance can now be activated from beyond the grave. Doing so returns you to life.”

MELEE:

  • (Scorch – A powerful melee attack that Ignites enemies causing damage over time.)
  • Flame Shield – “Killing an enemy with Scorch reduces incoming damage for a short time.”
  • Solar Wind – “Hitting an enemy with Scorch knocks them back.”
  • Brimstone – “Killing enemies with Scorch causes them to explode.”

PASSIVE (1st Set):

  • Arcane Wisdom – “Training focused on battle recovery and speed.”
  • Arcane Spirit – “Training focused on battle recovery and toughness.”
  • Arcane Force – “Training focused on toughness and speed.”

PASSIVE (2nd Set):

  • Ancestral Order – “Training focused on all attributes.”
  • Chaos Order – “Training focused on raw speed.”
  • Divine Order – “Training focused on toughness at all costs.”

PASSIVE (3rd Set):

  • Radiant Will – “Increases duration of Radiance.”
  • Viking Funeral – “Enemies you Ignite burn longer and take more damage.”
  • Sunburst – “Killing an enemy with Scorch has a chance to generate Orbs of Light.”

PASSIVE (4th Set):

  • Touch of Flame – “All grenades Ignite enemies causing damage over time.”
  • Angel of Light – “Aiming your weapon while in the air will hold you in place for a short time.”
  • Gift of the Sun – “Gain an additional grenade.”

ILLUMINATION = Additional Recovery