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Click here to read the weapon patch notes.
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Armor
General
- Fixed a bug causing +1 armor perks to sometimes fail to function
- Class items can now accept shaders
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Activities
Public Events
1st Daily Public Event Gold completion:
- 1x Legendary Engram(once level 40; upgrade engram before)
- 15x Destination Materials
- 15x Legendary Marks
- 5x Motes of Light
- Very low chance of Exotic Shard
- 4k XP – core, subclass, gear
- 25x Vanguard Rep
Repeated Gold Public Events:
- 200x Glimmer
- Chance of 2-5 Destination Materials
- Chance of 1-2 Motes of Light
- 1.5k XP
- Green/Blue Engram
- 25x Vanguard Rep
Repeated Silver Public Events:
- 100x Glimmer
- Chance of 2-3 Destination Materials
- 750 XP
Repeated Bronze Public Events:
- 50x Glimmer
- Chance of 1-2 Destination Materials
- 500 XP
Quests
- Quest menu has been changed and renamed to Progress
- Record Books have been moved from the Materials on the Inventory menu to their own location in the Progress menu
- Quest, Bounty, and Reputation displays have been adjusted
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Crucible
General
- Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary Weapons will drop significantly more often
- Fixed an issue where Crucible activity tooltips where showing the wrong icon
- Beowolf, Cicero and Gilgamesh Shaders can once again be acquired by completing Crucible matches
- Fixed some reward logic associated with vanity items from Shaxx Weekly package
- The Crucible Quest “Factions” New Monarchy will no longer ask the player to earn points in the Salvage playlist
- Crucible Quartermaster Weekly bounties have been removed
- Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued
- Sterling Treasure is still available from Prison of Elders and Eververse
Game Types
General
- 3v3 gametypes gives slightly less Heavy Ammo per brick
Trials of Osiris
- Trials of Osiris for Year 2 has ended. Trials of Osiris will resume in Rise of Iron on 9/30
Elimination
- Heavy Ammo now only appears at one central location in Elimination matches
- Fixed a bug where the Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn
Salvage
- Reduced initial Relic Capture spawn delay, from 15 to 10 seconds
- Reduced time between Relic spawns, from 25 to 15 seconds
- Reduced countdown time on enemy probe, from 45 to 30 seconds
- Increased interaction radius on enemy probe, from 3 to 5 meters
- Increased successful sabotage score from 150 to 200 points
- Changed scoring so that now only the interacting player gets points for a successful sabotage
Rift
- Added an overshield on player spawn to cut down on spawn-camping
- Extended runner damage resistance when picking up spark by a few seconds
Maps
Rusted Lands
- Added invisible physics to stop players from escaping intended playable area
Vertigo
- Added invisible physics to stop players from escaping intended playable area
Pantheon
- Rotated lower Heavy Ammo crate to keep ammo from falling off the map
Crossroads
- Added invisible physics to stop players from escaping intended playable area
Blind Watch
- Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo
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UI
- Fireteam and players in current game session list have been combined and will display 12 players without needing to change pages
- Clan Roster has been added, but will not be immediately available
- The Inventory menu has been modified to add Ornaments
- Abandoned Quest Kiosk menu pagination now allows users to view more than the first page