rise of iron patch update

New Chroma, Exotic Mission Improvements

These patch notes can also be found @ Bungie.net

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Classes

Titan

Sunbreaker

Super: Hammer of Sol

  • Hammer travel speed increased by 1.3%
  • Hammer detonation radius increased by 10%
  • Damage increased by 10% against AI combatants

Striker

Super: Fist of Havoc

  • Base damage increased by 50% and an additional 50% against AI combatants

Defender

Grenades

  • Spike Grenade: damage impulses per second reduced to 5 from 10
  • Spike Grenade: damage per impulse increased by 100%; total damage unchanged

Hunter

Gunslinger

Grenades

  • Swarm Grenade: increased arming radius 0.5 meters
  • Swarm Grenade: detonation damage increased by 7%
  • Tripmine: no longer attaches to targets; arms on impact then bounces and attaches to terrain
  • Tripmine: damage reduced by 3%

Super: Golden Gun

  • Base damage increased by 50% and an additional 30% against AI combatants
  • Deadeye: now increases golden gun damage by an additional 30%

Melee: Throwing Knife

  • Base damage reduced by 10%
  • Circle of Life: modified functionality: precision kills with Throwing Knife reduce the cooldown of Golden Gun
  • Circle of Life: no longer extends the duration of golden gun
  • Circle of Life: +1 armor removed

Passives

  • Scavenger: increased the amount of grenade and melee energy awarded by 33%
  • Chain of Woe: +1 recovery added
  • Over the Horizon: +1 recovery removed

Bladedancer

Grenade

  • Skip Grenade: tracking time reduced to 8 seconds from 12
  • Skip Grenade: detonation damage reduced by 13%

Double Jump

  • Blink: now incurs a -1 recovery penalty

Super: Arc Blade

  • Changed to be less about repeatedly swinging and more about decisive strikes with additional effectiveness
  • Base duration increased by 2 seconds
  • Hit detection test range increased by 0.5 meters
  • Damage increased by 30% against AI combatants
  • Added a 0.8 second cooldown between Arc Blade swings while airborne
  • Energy cost per swing increased by 20%
  • Energy cost on hit decreased by 20%
  • Vanish: now causes the player to vanish on cast in addition to its normal functionality
  • Showstopper: damage radius extended by 1 meter

Melee: Blink Strike

  • Lunge distance decreased by 0.4 meters
  • Backstab: valid backstab angle reduced by 30 degrees
  • Escape Artist: invisibility effect delayed by 0.5 seconds
  • Fast Twitch: recharge reduced by 20%

Passives

  • Encore: killing an enemy with Arc Blade now extends its duration and grants a 150% increase to arc blade damage for a short time

Nightstalker

Grenades

  • Spike Grenade: damage impulses per second reduced to 5 from 10
  • Spike Grenade: damage per impulse increased by 100%; total damage unchanged

Super: Shadowshot

  • Now applies the suppression effect on impact

Melee: Smoke

  • Changed to be less frustrating to play against in PvP, but more effective in PvE
  • Impact damage increased by 34%
  • Impact suppression and damage over time duration reduced by 1 second
  • Jump suppression removed from initial impact status effects
  • Un-upgraded smoke cloud duration increased by 1 second
  • Envenomed: cloud duration increased by 1 second
  • Envenomed: Jump suppression removed from cloud status effects
  • Vanish in smoke: +1 agility removed
  • Snare: cloud duration increased by 1 second

Passives

  • Courage of the Pack: now increases recovery, armor and agility by 2 per stack
  • Courage of the Pack: now stacks 3 times
  • Lockdown: now increases smoke duration by 2 seconds (+2 additional seconds with the Snare upgrade)
  • Predator: now reduces the cooldown of the Shadowshot ability
  • Shadestep: moved to a single dodge on a 3 second cooldown

Warlock

Sunsinger

Grenades

  • Firebolt: increased arming time by 0.2 seconds
  • Firebolt: decreased victim search radius by 1 meter

Melee: Scorch

  • Flame Shield: 0.3 second delay added before the overshield activation

Passives

  • Viking Funeral: no longer extends the duration of Ignite effects
  • Viking Funeral: now weakens targets afflicted with Ignite effects, causing them to take 5% more damage from all sources, stacking up to 3 times.

Voidwalker

Glide

  • Blink: now incurs a -1 recovery penalty

Super: Nova Bomb

  • Base damage increased by 50% and an additional 50% against AI combatants
  • Lance: now increases Nova Bomb damage by an additional 25%

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Weapons

General

  • Fixed an issue where the Year 2 version of “Thunderlord” was not available for some players in the Kiosk
  • Fixed an issue where incorrect UI bars were displayed on Red Spectre
  • Fixed an issue where Exotic machinegun stability was ignoring the base stats for recoil (Thunderlord, Super Good Advice)
  • Fixed an issue where Defiance of Yasmin did not have the adjusted zoom for sniper rifles introduced in 2.2.0 (5x) & increased the inventory stat by 10

Auto Rifles

  • Reduced damage of high rate of fire autos by 6% (Doctrine of Passing)

Hand Cannons

  • Increased initial accuracy and decreased accuracy drop for low range hand cannons
  • Made damage falloff curves steeper to better coincide with intended effective range of hand cannons
  • Small increase to PvE damage to all hand cannons (amount depending on enemy class)

Ammo

  • It now takes less time for your Ghost to automatically grab ammo for you when you’re running low on ammo

Exotics

  • Slight reduction to Hawkmoon stability (-5 stability)

Perks

  • Slight reduction to Counterbalance effectiveness (Reduces 80% of recoil angle instead of 90%)

Exotics

Twilight Garrison

  • Moved Tactical Air Support ability to a single dodge on a 3 second cooldown

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Activities

Missions

  • The alternate ending to “Paradox” can now be completed at any time by selecting it from the Director on the Heroic difficulty
  • The alternate ending to “Lost to Light” can now be completed at any time by selecting it from the Director on the Heroic difficulty
  • The “Firewall” mission will now be available as soon as the player has turned in the required items to access it

Prison of Elders

  • The Level 41 Prison of Elders Arena activity tooltip now properly indicates remaining weekly Legendary Mark rewards.
    • These weekly Legendary Mark rewards are shared with the Weekly Heroic Strike Playlist, and may be earned from either activity.
  • Challenge of the Elders “Variks grows impatient” point deduction now grows more severe the longer you are in a given section
  • Point Deduction = (50 x number of times he has grown impatient)

Crucible

  • All weekly rotating activities in Crucible now feature weekly rewards
  • Fixed an issue where Trials of Osiris boon icons from House of Wolves persisted after deleting a Trials passage

Items

  • Three new Chroma colors have been added: Orange, Magenta, & Green
    • These have a chance to be found in Sterling Treasures or from dismantling the Spektar gear set
  • Fixed an issue where players who did not own The Taken King could purchase Sterling Treasures from Eververse
  • Desolate Class Items are now correctly listed as Guaranteed items instead of Possible on Sterling Treasure preview
  • Fixed an issue where Daily Heroic Story missions that were from House of Wolves were not properly awarding Legendary Marks
  • Fixed an issue where “The Road Unraveled” ship would be unobtainable from Future War Cult faction packages under certain circumstances
  • Fixed an issue where the “Kicks Dance” emote was not displaying proper announcement text
  • Fixed an issue where Variks would not sell the Dreadfang sword if the player obtained and dismantled the sword on all characters

UI

  • Fixed an issue where equipping the “Armor of Vows” New Monarchy ship caused a false Postmaster notification