Xûr is in town offering new gear. What’s worth your hard-earned Strange Coins?
Remember to finish the Urn of Sacrifice quest before he leaves!
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Inventory
Item | Class | Subclass | Type | Strange Coin |
---|---|---|---|---|
MIDA Multi-Tool | Any | Any | Scout Rifle | 23 |
Mk. 44 Stand Asides (118/127) | Titan | Striker | Boots | 13 |
Crest of Alpha Lupi (117/126) | Hunter | Any | Chest | 13 |
Skull of Dire Ahamkara (114/123) | Warlock | Voidwalker | Helm | 13 |
Buy an Engram before you purchase Crest of Alpha Lupi!
[divider]MIDA Multi-Tool
We have a video review of this weapon that was published before TDB, but our text review is fully updated.
MIDA Multi-Tool is really designed to fill a high mobility playstyle, but it can also easily fit into anyone’s loadout and be used successfully.
Check out how we place it in our PvP and PvE Exotic tier list.
Should I buy it?
The MIDA has seen its share of upgrades, and has come out better because of them. It is an extremely fun weapon to use, and versatile to boot.
This weapon is an excellent choice in PvP, depending on your needs. If you are looking to frustrate your opponents by never sitting still or allowing a single enemy to get the drop on you, you’ll be glad you chose it.
Its high RoF and staggering rounds can swiftly ruin anyone’s day who happens to be sitting out in the open. It combos well with the Bladedancer’s natural agility and is great for any player whose MO is flanking or rushing. It is a bit wanting in TTK, but if you play right and have sure aim, you will see great success with the MIDA.
Stats Compared to Other
- Above Average: Rate of Fire, Stability, Reload Speed
- Below Average: Range, Impact
Notable Perks
- Third Eye: Radar stays active while aiming down this weapon’s sights.
- Mida Multi-Tool: This weapon boosts move speed and fires on a hair trigger.
[divider]Mk. 44 Stand Asides
OK boots for PvP, but hardly useful outside of PvP. These ranked in tier 3 for our Titan Exotic PvP & PvE list.
These have a horrible 118/127 Strength roll, while the max is about 156.
Talents
- Heavy Weapon Ammo – Increases the amount of Heavy Weapon ammunition you can carry.
- Be Somewhere Else – Increases the duration Shoulder Charge remains active.
Should I buy it?
If you were to look up “Tier 3” in the Dictionary, The MK. 44 Stand Asides would be pictured alongside it. Although their signature perk was ostensibly designed for PvP use, is is situational at best, downright pointless at worst. By adding 3 extra seconds to Shoulder Charge’s uptime, habitual sprinters can hope they’ll have more opportunities to use the deadly melee for a guaranteed kill, but this is already shoehorning Guardians into an unsustainable playstyle.
Shoulder Charge is best used tactically, with timing and a target in mind. Is three extra seconds to Shoulder Charge worth using them? Probably not. Other than this, the MK. 44 Stand Asides provide disappointing pure Strength, and extra Heavy Ammo carrying capacity – a pointless perk in PvP.
[divider]Crest of Alpha Lupi
This piece of armor is a subclass-neutral. As with each of the Exotic chests, you’ll get additional ammo for your weapons.
Another very poor roll at only 117/126 Strength, while the max can reach up to 170.
Talents
- Special Weapon Ammo – Increases the amount of Special Weapon ammunition you can carry.
- Hand Cannon Ammo – Increases the amount of Hand Cannon ammunition you can carry.
- Keeper of the Pack – You revive fallen teammates faster, and they revive you faster. Your Super also spawns additional orbs for teammates.
Should I buy it?
If you do not play 3v3 PvP, or usually play by yourself in PvE, this isn’t the chest for you. Keeper of the Pack is medic-like and support orientated, so it’ll benefit your teammates more than it’ll benefit you specifically.
Keeper of the Pack cuts the revive time by about .6 seconds, allowing you to revive fallen Guardians (or them to revive you) in just 1 second. The additional Orb generation it provides isn’tthe same all the time, but from Gunslinger testing, it produced just 1 extra.
The additional Strength, reducing the melee ability cooldown, seems out of place but with a high enough stat roll it could reduce it significantly.
[divider]Skull of Dire Ahamkara
If you like using your Nova Bomb and grenade, this is a suitable helmet. Not to mention, it looks awesome and intimidating.
It has an above average roll of 114/123 Intellect, maxing out around 130.
Talents
- Energy Projection – Increases grenade throw distance.
- Quintessence Transfer – Replenish Super energy when you kill an enemy with a grenade.
- Delusions of Grandeur – You take reduced damage while using your Nova Bomb. Your siphon abilities are also improved.
Should I buy it?
Skull of Dire Ahamkara‘s main perk will make you harder to kill while throwing your Nova Bomb (niche/unattractive), and will improve your Energy Drain.
This helm is designed for the Voidwalker who wants to use the Soul Rip/Embrace the Void talents. It entirely revolves around giving you a large up-time up the Energy Drain buff, which will give you more grenades (leading to more kills).
If you’d like to use your grenades and Super a lot, the Skull of Dire Ahamkara will allow you to throw grenades further, which hopefully results in more kills. Energy Projection definitely isn’t the most useful perk to have though, and may never even help you.
The increased effectiveness of your Energy Drain ability (“siphon”) is wonderful, as it’ll allow you to have more grenades at your disposal. More grenade kills means more Super kills.