Published on: Aug 13, 2015 @ 16:42 The full weekly update is located at Bungie.net [divider] Before The Taken King commits his Dreadnaught to an incursion into our solar system, we know you’re eager to prepare for the next series of missions. We can’t have our first and last lines of defense operating with an incomplete intelligence package. You have gear to prioritize, weapons to itemize, and maybe even a few triumphs to immortalize. It’s going to be our pleasure to bring you up to speed – and then boost you to escape velocity. We’ve been tracking curiosities across multiple
Articles
Overview of the 8 New Crucible Maps
Published on: Aug 13, 2015 @ 15:25 Game Informer continues their Taken King coverage and provides more details about the 8 new Crucible maps! Check out their article to see some gameplay in each of the maps. [divider] Maps Bannerfall This map should be recognizable to most Destiny players since it’s set on a Tower that’s similar to the one players congregate on in-between missions. This tower, however, is set on the other side of the city and has long been abandoned. Bannerfall is a good mid-sized map well-suited to matches of Control, and its symmetry works well for Rift matches.
The Crucibible: Strafing & Defensive Maneuvers (Chapter 5)
Published on: Aug 13, 2015 @ 12:09 Strafing is an extremely important technique that can drastically improve your your survivability. In this chapter of the Crucibible, the finer techniques of strafing will be covered so that you know how to catch your enemies off guard. For more Crucible tips and tricks, check out the Crucible Radio podcast! [divider] Nimble Feet Strafing is one of those things that a lot of players do, but don’t necessarily do optimally. The concept is simple: a moving target will always be harder to hit; standing still is a death sentence. Some players tend to strafe to only
Three of Coins, More Strike Dialogue, Item Sacrificing & More
Published on: Aug 12, 2015 @ 14:39 Happy Wednesday! If you’re anything like us, much of this day was spent irritably refreshing Twitter, Reddit, and GI looking for the latest update. Well, it’s here! And it’s a doozy of an interview. In Game Informer’s latest Taken King article, they discuss their experiences and what they enjoyed during the time they had to play it. Bungie opened its doors to us a few weeks back to show off what the team has been busy working on in recent months, and gave us the chance to play not just a few select missions, but
Husk of the Pit Hot Fix
Published on: Aug 11, 2015 @ 12:22 These patch notes can also be found at Bungie.net [divider] Weapons Fixed an issue where “Packing Heat” achievement/trophy could not be unlocked by newly acquired Exotic weapons Fixed an issue where Husk of the Pit drops were disabled Drop rates for the Husk of the Pit from Blades of Crota have been increased by 150% PvP Updated the House of Wolves Control playlist to include the following maps with a lower weight in the rotation: Rusted Lands Shores of Time Pantheon Exodus Blue (Sony) Updated the House of Wolves Clash playlist to include
Taking Story to a Whole New Level
Published on: Aug 10, 2015 @ 18:12 Game Informer continues their month-long coverage of Destiny: The Taken King! Today they focus on story, and how that’s been improved with this release. [divider] Story Revamp You know all of those things that annoyed you about Destiny? Bungie’s aware of them. In addition to revamping the game’s leveling system for The Taken King and a host of other changes, the developers are “pivoting” from how they’ve conveyed Destiny’s story in the past. With a reinvigorated focus on quest givers and cutscenes sprinkled throughout the experience, The Taken King is hoping to tell a