The Crucible meta has very much settled, the Wrath of the Machine challenges have been conquered, and now we’re staring down what could be a long and empty tunnel, with only SRL in sight, and Destiny 2 at the end of it. If you’re reading this, there’s a good chance you’re in Destiny for the long haul. You’ve seen the ups and the downs, but stuck with it, honing your PvP skills or min/maxing your raid experience. If you’re looking for more ways to switch up your experience, keep reading! [divider] Private Matches Private matches were a much-requested and finally-introduced feature,
Keep it Above the Belt! This week’s Challenge of Elders is a two-fisted pulp action movie, with Trickle and Fresh Troops, forcing us to rely on good ol’ knuckle sandwiches to clear this one. Melee kills are worth double points, so start swinging! Point System Method Points Kill +25 Melee Kill +70 Grenade Kill +40 Precision Kill +45 Super Kill +50 Assist +25 Orb Generation +20 Ultra Kill +500 Variks Impatient -50 / 45 seconds [divider] Gear Recommendations First off, Armor: For a Helmet, unless you’re using an Exotic of some kind, I recommend finding one with a good Strength
Click here to read the full Fusion Rifle Guide by Battlecrates [divider] Beginner Tips If someone shows up on your radar, consistently tap the trigger as you gauge where they are trying to get the jump on you from. As they get closer, don’t be afraid to let loose a full charge if they could be rounding a corner or rushing. Try to predict where enemies are going – a good practice for this is rumble versus shotgun “warriors” who try to engage head on. Fusion rifles have a very high ammo capacity, second only to sidearms, so don’t be afraid to use
Aerial Bombardment Challenge of Elders features the Grenade Kill Bonus along with Airborne (double damage while you are in the air) and Exposure (much higher Shield HP, but no recharge). Plan on farming? Use this helpful tip from /u/vredee As soon as you enter a chamber, just start unloading on a boss with the last bullet of Touch of Malice. If your whole fireteam is doing this, have one person stop at about a third of their health bar so that they can revive the two others when they die to Touch of Malice, and then all can continue as planned. This
Every Guardian’s armor gives boosts to three stats: Intellect, Discipline, and Strength. When someone explains that their Guardian has a 5/5/2 split, they’re saying they have maxed out Intellect and Discipline, while also unlocking two tiers on Strength. This build is possible in a variety of permutations, such as 2/5/5 or 4/4/4. [divider] Above and Beyond By now, players are familiar with selecting certain armor pieces, artifacts and ghosts to get the desired stat split. But to actually reach the full potential of tier 12 (abbreviated as t12), players must use armor pieces that have the maximum potential for stats.
Count Your Bullets This week’s Challenge of Elders is an exercise in ammo management and careful shooting. Fresh Troops adds more enemies (meaning more points, too!), and Juggler means you need to be swapping back and forth between your Primary and Special Weapons frequently, scoring Precision Kills at every opportunity. [divider] Gear Recommendations The following suggestions are equally valid for all Guardians, no matter what subclass you’re going to use. First off, Armor: Helmet-wise, look for perks that charge your super and/or provide healing on Orb pickup. All your arms can really do for you this week is speed up
In Trials, many rounds can be over in a blink of an eye. A quick “Ace” medal can be achieved with a good opening move and setup. Bannerfall games frequently commence with a race to the catwalks that look into the windows near B. It’s a wild west sniper duel up there, which can go either way. In Trials, however, it’s not always smart to scope that catwalk. It comes down to a coin flip between two good snipers, and if you lose, it’s a very tough spot to be revived. A better move might be sending two up the
Keep it Above the Belt! This week’s CoE is all about knocking heads ninja-style, with a soaring sucker punch of a combination: Chaff (Player radar is disabled) and Airborne (Players deal more damage while in the air). The challenge is Melee kills (NOT Melee Ability kills), so I’ll see you in the ring! [divider] Gear Recommendations The following suggestions are equally valid for all Guardians, no matter what subclass you’re going to use. First off, Armor: For a Helmet, unless you’re using an Exotic of some kind, I recommend finding one with a good Strength score and Invigoration, granting you extra